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17 Commits
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a384ca1f18 |
@@ -2,6 +2,46 @@
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All notable changes to this package will be documented in this file.
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## [2.3.9] - 2025-05-13
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### Improvements
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- 增加了YOO_ASSET_EXPERIMENT宏,用于控制实验性代码的开关。
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- 构建管线目前会输出构建日志到输出目录下,方便查看引擎在构建时主动清空的控制台日志。
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- 优化了收集器tag传染扩散逻辑,避免Group里配置了Tag导致的无意义的警告信息。
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- 扩展工程内PanelMonitor代码默认关闭状态。
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### Fixed
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- (#528) 修复了AssetDependencyDatabase在查询引擎资源对象是否存在的时效问题。
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### Added
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- (#542) 新增了资源管理系统销毁方法。
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该方法会销毁所有的资源包裹和异步操作任务,以及卸载所有AssetBundle对象!
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```csharp
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public class YooAssets
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{
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/// <summary>
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/// 销毁资源系统
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/// </summary>
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public static void Destroy();
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}
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```
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- 新增了SBP构建管线的构建参数
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```csharp
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/// <summary>
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/// 从AssetBundle文件头里剥离Unity版本信息
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/// </summary>
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public bool StripUnityVersion = false;
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```
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- 新增了构建错误码:BuiltinShadersBundleNameIsNull
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## [2.3.8] - 2025-04-17
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### Improvements
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@@ -1,5 +1,6 @@
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using System.Collections.Generic;
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#if YOO_ASSET_EXPERIMENT
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namespace YooAsset.Editor
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{
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public class MacroDefine
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@@ -15,3 +16,4 @@ namespace YooAsset.Editor
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};
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}
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}
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#endif
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@@ -5,6 +5,7 @@ using System.Text;
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using System.Xml;
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using UnityEditor;
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#if YOO_ASSET_EXPERIMENT
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namespace YooAsset.Editor
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{
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[InitializeOnLoad]
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@@ -22,13 +23,21 @@ namespace YooAsset.Editor
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return content;
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// 将修改后的XML结构重新输出为文本
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var stringWriter = new StringWriter();
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var writerSettings = new XmlWriterSettings();
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writerSettings.Indent = true;
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var xmlWriter = XmlWriter.Create(stringWriter, writerSettings);
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xmlDoc.WriteTo(xmlWriter);
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xmlWriter.Flush();
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return stringWriter.ToString();
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using (var memoryStream = new MemoryStream())
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{
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var writerSettings = new XmlWriterSettings
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{
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Indent = true,
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Encoding = new UTF8Encoding(false), //无BOM
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OmitXmlDeclaration = false
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};
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using (var xmlWriter = XmlWriter.Create(memoryStream, writerSettings))
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{
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xmlDoc.Save(xmlWriter);
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}
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return Encoding.UTF8.GetString(memoryStream.ToArray());
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}
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}
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/// <summary>
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@@ -94,3 +103,4 @@ namespace YooAsset.Editor
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}
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}
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}
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#endif
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@@ -32,8 +32,9 @@ namespace YooAsset.Editor
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var buildParametersContext = new BuildParametersContext(buildParameters);
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_buildContext.SetContextObject(buildParametersContext);
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// 初始化日志
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BuildLogger.InitLogger(enableLog);
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// 初始化日志系统
|
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string logFilePath = $"{buildParametersContext.GetPipelineOutputDirectory()}/buildInfo.log";
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BuildLogger.InitLogger(enableLog, logFilePath);
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// 执行构建流程
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BuildLogger.Log($"Begin to build package : {buildParameters.PackageName} by {buildParameters.BuildPipeline}");
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@@ -50,6 +51,9 @@ namespace YooAsset.Editor
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BuildLogger.Error(buildResult.ErrorInfo);
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}
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// 关闭日志系统
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BuildLogger.Shuntdown();
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|
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return buildResult;
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}
|
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}
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@@ -11,7 +11,7 @@ namespace YooAsset.Editor
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void IBuildTask.Run(BuildContext context)
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{
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var buildParametersContext = context.GetContextObject<BuildParametersContext>();
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var buildParameters = buildParametersContext.Parameters;
|
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var buildParameters = buildParametersContext.Parameters as ScriptableBuildParameters;
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// 检测基础构建参数
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buildParametersContext.CheckBuildParameters();
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@@ -50,6 +50,13 @@ namespace YooAsset.Editor
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{
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BuildLogger.Log($"Create pipeline output directory: {pipelineOutputDirectory}");
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}
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// 检测内置着色器资源包名称
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if (string.IsNullOrEmpty(buildParameters.BuiltinShadersBundleName))
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{
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string warning = BuildLogger.GetErrorMessage(ErrorCode.BuiltinShadersBundleNameIsNull, $"Builtin shaders bundle name is null. It will cause resource redundancy !");
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BuildLogger.Warning(warning);
|
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}
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||||
}
|
||||
}
|
||||
}
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@@ -14,6 +14,11 @@ namespace YooAsset.Editor
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/// </summary>
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public ECompressOption CompressOption = ECompressOption.Uncompressed;
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/// <summary>
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/// 从AssetBundle文件头里剥离Unity版本信息
|
||||
/// </summary>
|
||||
public bool StripUnityVersion = false;
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||||
|
||||
/// <summary>
|
||||
/// 禁止写入类型树结构(可以降低包体和内存并提高加载效率)
|
||||
/// </summary>
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||||
@@ -70,6 +75,9 @@ namespace YooAsset.Editor
|
||||
else
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throw new System.NotImplementedException(CompressOption.ToString());
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||||
|
||||
if (StripUnityVersion)
|
||||
buildParams.ContentBuildFlags |= UnityEditor.Build.Content.ContentBuildFlags.StripUnityVersion;
|
||||
|
||||
if (DisableWriteTypeTree)
|
||||
buildParams.ContentBuildFlags |= UnityEditor.Build.Content.ContentBuildFlags.DisableWriteTypeTree;
|
||||
|
||||
|
||||
@@ -2,37 +2,100 @@
|
||||
using System.IO;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using System.Text;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
internal static class BuildLogger
|
||||
{
|
||||
private static bool _enableLog = true;
|
||||
private const int MAX_LOG_BUFFER_SIZE = 1024 * 1024 * 2; //2MB
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||||
|
||||
public static void InitLogger(bool enableLog)
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||||
private static bool _enableLog = true;
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||||
private static string _logFilePath;
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||||
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||||
private static readonly object _lockObj = new object();
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||||
private static readonly StringBuilder _logBuilder = new StringBuilder(MAX_LOG_BUFFER_SIZE);
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||||
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||||
/// <summary>
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||||
/// 初始化日志系统
|
||||
/// </summary>
|
||||
public static void InitLogger(bool enableLog, string logFilePath)
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||||
{
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_enableLog = enableLog;
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_logFilePath = logFilePath;
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_logBuilder.Clear();
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||||
|
||||
if (_enableLog)
|
||||
{
|
||||
if (string.IsNullOrEmpty(_logFilePath))
|
||||
throw new Exception("Log file path is null or empty !");
|
||||
|
||||
Debug.Log($"Logger initialized at {DateTime.Now:yyyy-MM-dd HH:mm:ss}");
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
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||||
/// 关闭日志系统
|
||||
/// </summary>
|
||||
public static void Shuntdown()
|
||||
{
|
||||
if (_enableLog)
|
||||
{
|
||||
lock (_lockObj)
|
||||
{
|
||||
try
|
||||
{
|
||||
if (File.Exists(_logFilePath))
|
||||
File.Delete(_logFilePath);
|
||||
|
||||
FileUtility.CreateFileDirectory(_logFilePath);
|
||||
File.WriteAllText(_logFilePath, _logBuilder.ToString(), Encoding.UTF8);
|
||||
_logBuilder.Clear();
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Debug.LogError($"Failed to write log file: {ex.Message}");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static void Log(string message)
|
||||
{
|
||||
if (_enableLog)
|
||||
{
|
||||
WriteLog("INFO", message);
|
||||
Debug.Log(message);
|
||||
}
|
||||
}
|
||||
public static void Warning(string message)
|
||||
{
|
||||
Debug.LogWarning(message);
|
||||
if (_enableLog)
|
||||
{
|
||||
WriteLog("WARN", message);
|
||||
Debug.LogWarning(message);
|
||||
}
|
||||
}
|
||||
public static void Error(string message)
|
||||
{
|
||||
Debug.LogError(message);
|
||||
if (_enableLog)
|
||||
{
|
||||
WriteLog("ERROR", message);
|
||||
Debug.LogError(message);
|
||||
}
|
||||
}
|
||||
|
||||
public static string GetErrorMessage(ErrorCode code, string message)
|
||||
{
|
||||
return $"[ErrorCode{(int)code}] {message}";
|
||||
}
|
||||
|
||||
private static void WriteLog(string level, string message)
|
||||
{
|
||||
lock (_lockObj)
|
||||
{
|
||||
string logEntry = $"{DateTime.Now:yyyy-MM-dd HH:mm:ss.fff} [{level}] {message}";
|
||||
_logBuilder.AppendLine(logEntry);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -15,6 +15,7 @@ namespace YooAsset.Editor
|
||||
BuildPipelineIsNullOrEmpty = 116,
|
||||
BuildBundleTypeIsUnknown = 117,
|
||||
RecommendScriptBuildPipeline = 130,
|
||||
BuiltinShadersBundleNameIsNull = 131,
|
||||
|
||||
// TaskGetBuildMap
|
||||
RemoveInvalidTags = 200,
|
||||
|
||||
@@ -259,10 +259,13 @@ namespace YooAsset.Editor
|
||||
}
|
||||
private List<string> GetAssetTags(AssetBundleCollectorGroup group)
|
||||
{
|
||||
List<string> tags = EditorTools.StringToStringList(group.AssetTags, ';');
|
||||
List<string> temper = EditorTools.StringToStringList(AssetTags, ';');
|
||||
tags.AddRange(temper);
|
||||
return tags;
|
||||
List<string> result = EditorTools.StringToStringList(AssetTags, ';');
|
||||
if (CollectorType == ECollectorType.MainAssetCollector)
|
||||
{
|
||||
List<string> temps = EditorTools.StringToStringList(group.AssetTags, ';');
|
||||
result.AddRange(temps);
|
||||
}
|
||||
return result;
|
||||
}
|
||||
private List<AssetInfo> GetAllDependencies(CollectCommand command, string mainAssetPath)
|
||||
{
|
||||
|
||||
@@ -70,7 +70,7 @@ namespace YooAsset.Editor
|
||||
foreach (var cacheInfoPair in _database)
|
||||
{
|
||||
var assetPath = cacheInfoPair.Key;
|
||||
var assetGUID = AssetDatabase.AssetPathToGUID(assetPath);
|
||||
var assetGUID = AssetDatabase.AssetPathToGUID(assetPath, AssetPathToGUIDOptions.OnlyExistingAssets);
|
||||
if (string.IsNullOrEmpty(assetGUID))
|
||||
{
|
||||
removeList.Add(assetPath);
|
||||
|
||||
@@ -296,6 +296,7 @@ namespace YooAsset.Editor
|
||||
string filePath = $"{resultPath}/{nameof(DebugReport)}_{_currentReport.FrameCount}.json";
|
||||
string fileContent = JsonUtility.ToJson(_currentReport, true);
|
||||
FileUtility.WriteAllText(filePath, fileContent);
|
||||
Debug.Log($"Debug report file saved : {filePath}");
|
||||
}
|
||||
}
|
||||
private void OnSearchKeyWordChange(ChangeEvent<string> e)
|
||||
|
||||
@@ -122,7 +122,7 @@ namespace YooAsset
|
||||
{
|
||||
if (_disableUnityWebCache)
|
||||
{
|
||||
var downloadhandler = new DownloadHandlerAssetBundle(_requestURL, 0);
|
||||
var downloadhandler = new DownloadHandlerAssetBundle(_requestURL, Bundle.UnityCRC);
|
||||
#if UNITY_2020_3_OR_NEWER
|
||||
downloadhandler.autoLoadAssetBundle = false;
|
||||
#endif
|
||||
@@ -132,9 +132,8 @@ namespace YooAsset
|
||||
{
|
||||
// 注意:优先从浏览器缓存里获取文件
|
||||
// The file hash defining the version of the asset bundle.
|
||||
uint unityCRC = Bundle.UnityCRC;
|
||||
Hash128 fileHash = Hash128.Parse(Bundle.FileHash);
|
||||
var downloadhandler = new DownloadHandlerAssetBundle(_requestURL, fileHash, unityCRC);
|
||||
var downloadhandler = new DownloadHandlerAssetBundle(_requestURL, fileHash, Bundle.UnityCRC);
|
||||
#if UNITY_2020_3_OR_NEWER
|
||||
downloadhandler.autoLoadAssetBundle = false;
|
||||
#endif
|
||||
|
||||
@@ -63,6 +63,22 @@ namespace YooAsset
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 销毁资源系统
|
||||
/// </summary>
|
||||
public static void Destroy()
|
||||
{
|
||||
if (_isInitialize)
|
||||
{
|
||||
_isInitialize = false;
|
||||
|
||||
if (_driver != null)
|
||||
GameObject.Destroy(_driver);
|
||||
|
||||
OnApplicationQuit(true);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 更新资源系统
|
||||
/// </summary>
|
||||
@@ -77,7 +93,7 @@ namespace YooAsset
|
||||
/// <summary>
|
||||
/// 应用程序退出处理
|
||||
/// </summary>
|
||||
internal static void OnApplicationQuit()
|
||||
internal static void OnApplicationQuit(bool unloadAllAssetBundles)
|
||||
{
|
||||
// 说明:在编辑器下确保播放被停止时IO类操作被终止。
|
||||
foreach (var package in _packages)
|
||||
@@ -85,6 +101,15 @@ namespace YooAsset
|
||||
OperationSystem.ClearPackageOperation(package.PackageName);
|
||||
}
|
||||
OperationSystem.DestroyAll();
|
||||
|
||||
// 清空资源包裹列表
|
||||
_packages.Clear();
|
||||
|
||||
// 卸载所有AssetBundle
|
||||
if (unloadAllAssetBundles)
|
||||
{
|
||||
AssetBundle.UnloadAllAssetBundles(true);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
||||
@@ -24,7 +24,7 @@ namespace YooAsset
|
||||
#if UNITY_EDITOR
|
||||
void OnApplicationQuit()
|
||||
{
|
||||
YooAssets.OnApplicationQuit();
|
||||
YooAssets.OnApplicationQuit(false);
|
||||
}
|
||||
#endif
|
||||
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
#if UNITY_EDITOR
|
||||
#if UNITY_EDITOR && UNITY_2021_3_OR_NEWER
|
||||
using System.IO;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
@@ -6,6 +6,11 @@ using UnityEngine.U2D;
|
||||
|
||||
public static class UIPanelSettings
|
||||
{
|
||||
/// <summary>
|
||||
/// 是否开启面板监测
|
||||
/// </summary>
|
||||
public static bool EnablePanelMonitor = false;
|
||||
|
||||
/// <summary>
|
||||
/// 面板文件夹GUID
|
||||
/// </summary>
|
||||
@@ -60,6 +65,9 @@ public class UIPanelMonitor : UnityEditor.Editor
|
||||
|
||||
static void OnPrefabSaving(GameObject go)
|
||||
{
|
||||
if (UIPanelSettings.EnablePanelMonitor == false)
|
||||
return;
|
||||
|
||||
UnityEditor.SceneManagement.PrefabStage stage = UnityEditor.SceneManagement.PrefabStageUtility.GetCurrentPrefabStage();
|
||||
if (stage != null)
|
||||
{
|
||||
@@ -78,7 +86,7 @@ public class UIPanelMonitor : UnityEditor.Editor
|
||||
/// <summary>
|
||||
/// 刷新面板清单
|
||||
/// </summary>
|
||||
public static void RefreshPanelManifest(PanelManifest manifest)
|
||||
private static void RefreshPanelManifest(PanelManifest manifest)
|
||||
{
|
||||
manifest.ReferencesAtlas.Clear();
|
||||
|
||||
|
||||
Binary file not shown.
|
Before Width: | Height: | Size: 85 KiB After Width: | Height: | Size: 300 KiB |
@@ -1,7 +1,7 @@
|
||||
{
|
||||
"name": "com.tuyoogame.yooasset",
|
||||
"displayName": "YooAsset",
|
||||
"version": "2.3.8",
|
||||
"version": "2.3.9",
|
||||
"unity": "2019.4",
|
||||
"description": "unity3d resources management system.",
|
||||
"author": {
|
||||
|
||||
Reference in New Issue
Block a user