494 lines
16 KiB
C#
494 lines
16 KiB
C#
using System;
|
||
using System.Collections;
|
||
using System.Collections.Generic;
|
||
using System.Linq;
|
||
using System.Reflection;
|
||
|
||
using TMPro;
|
||
using UnityEngine;
|
||
using UnityEngine.Events;
|
||
using UnityEngine.UI;
|
||
using XericLibrary.Runtime.CustomEditor;
|
||
using Object = UnityEngine.Object;
|
||
|
||
using Sirenix.OdinInspector;
|
||
#if UNITY_EDITOR
|
||
using Sirenix.Utilities.Editor;
|
||
#endif
|
||
|
||
namespace XericLibrary.Runtime.MacroLibrary
|
||
{
|
||
/// <summary>
|
||
/// UI相关的扩展
|
||
/// </summary>
|
||
public static class MacroUI
|
||
{
|
||
#region toggle 扩展
|
||
|
||
private static FieldInfo togglesFieldInfo = typeof(ToggleGroup).GetField("m_Toggles", BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic);
|
||
|
||
public static List<Toggle> GetToggles(this ToggleGroup toggleGroup)
|
||
{
|
||
if (toggleGroup == null)
|
||
{
|
||
throw new ArgumentNullException(nameof(toggleGroup));
|
||
}
|
||
|
||
if (togglesFieldInfo == null)
|
||
{
|
||
throw new InvalidOperationException("Unable to access the 'm_Toggles' field.");
|
||
}
|
||
|
||
var toggles = togglesFieldInfo.GetValue(toggleGroup) as List<Toggle>;
|
||
if (toggles == null)
|
||
{
|
||
throw new InvalidCastException("The 'm_Toggles' field is not of type List<Toggle>.");
|
||
}
|
||
|
||
return toggles;
|
||
// return (List<Toggle>)togglesFieldInfo.GetValue(toggleGroup);
|
||
}
|
||
|
||
/// <summary>
|
||
/// 获取当前单选项组中激活的索引
|
||
/// </summary>
|
||
/// <param name="toggleGroup"></param>
|
||
/// <returns></returns>
|
||
[Obsolete("索引依赖单选项自身在大纲中的顺序,在运行时顺序可能与编辑时不一致,请使用ToggleMapping")]
|
||
public static int GetActiveToggleIndex(this ToggleGroup toggleGroup)
|
||
{
|
||
var index = -1;
|
||
foreach (var toggle in toggleGroup.GetToggles())
|
||
{
|
||
index++;
|
||
if (toggle.isOn)
|
||
return index;
|
||
}
|
||
|
||
return -1;
|
||
}
|
||
|
||
/// <summary>
|
||
/// 获取当前单选项组的数量
|
||
/// </summary>
|
||
/// <param name="toggleGroup"></param>
|
||
/// <returns></returns>
|
||
public static int GetToggleCount(this ToggleGroup toggleGroup)
|
||
{
|
||
return toggleGroup.GetToggles().Count;
|
||
}
|
||
|
||
|
||
|
||
/// <summary>
|
||
/// 在单选项组上注册一个事件,当组中的任意成员变成激活状态时调用(其他的不会发生调用)。
|
||
/// </summary>
|
||
/// <param name="toggleGroup"></param>
|
||
/// <param name="onToggleChange"></param>
|
||
public static void OnToggleGroupChangeEvent(this ToggleGroup toggleGroup, Action<Toggle> onToggleChange)
|
||
{
|
||
foreach (var toggle in toggleGroup.GetToggles())
|
||
{
|
||
toggle.onValueChanged.AddListener(a =>
|
||
{
|
||
if (!a) return;
|
||
onToggleChange?.Invoke(toggle);
|
||
});
|
||
}
|
||
}
|
||
/// <summary>
|
||
/// 清空单选项组中的所有事件(与注册所有事件对应,但那个事件没法单独注销)
|
||
/// </summary>
|
||
/// <param name="toggleGroup"></param>
|
||
public static void RemoveToggleGroupChangeEvent(this ToggleGroup toggleGroup)
|
||
{
|
||
foreach (var toggle in toggleGroup.GetToggles())
|
||
{
|
||
toggle.onValueChanged.RemoveAllListeners();
|
||
}
|
||
}
|
||
|
||
#region toggle 索引
|
||
|
||
/// <summary>
|
||
/// toggle映射集
|
||
/// <code>
|
||
/// toggle映射集必须使用unity序列化管理,否则和直接使用toggleGroup没区别,目的是解决toggleGroup在打包后大纲视图的索引可能发生错位的问题。
|
||
/// </code>
|
||
/// </summary>
|
||
[Serializable]
|
||
public class ToggleMapping : IEnumerable<Toggle>
|
||
{
|
||
#region 事件委托
|
||
|
||
/// <summary>
|
||
/// 在单选项目切换时产生回调,返回选中的单选项目在组中的引用
|
||
/// </summary>
|
||
public Action<Toggle> OnAnyToggleSwitchOn;
|
||
|
||
/// <summary>
|
||
/// 在单选项目切换时产生回调,返回选中的单选项目在组中的索引
|
||
/// </summary>
|
||
public Action<int> OnAnyToggleIndexSwitchOn;
|
||
|
||
#endregion
|
||
|
||
#region 字段属性
|
||
|
||
[LabelText("单选组")] public ToggleGroup ToggleGroup;
|
||
|
||
[SerializeField, LabelText("编辑单选项目顺序")]
|
||
[ListDrawerSettings(OnTitleBarGUI = "GetAndSortToggle")]
|
||
private List<Toggle> toggleList = new List<Toggle>();
|
||
|
||
// 当前选中的项目
|
||
private int nowSelectToggleIndex = 0;
|
||
private Toggle nowSelectToggle = null;
|
||
|
||
|
||
public Transform TogglesContext => ToggleGroup.transform;
|
||
|
||
/// <summary>
|
||
/// 当前选中的toggle索引
|
||
/// </summary>
|
||
public int NowSelectToggleIndex => nowSelectToggleIndex;
|
||
|
||
/// <summary>
|
||
/// 当前选中的toggle
|
||
/// </summary>
|
||
public Toggle NowSelectToggle => nowSelectToggle;
|
||
|
||
|
||
/// <summary>
|
||
/// 获取并给列表排序(顺序不一定与拼音有关)
|
||
/// </summary>
|
||
public void GetAndSortToggle()
|
||
{
|
||
#if UNITY_EDITOR
|
||
// 自动获取并排序
|
||
if (SirenixEditorGUI.ToolbarButton(EditorIcons.Refresh))
|
||
{
|
||
var newToggleList = MacroSort.FullCharacterOrderSort(ToggleGroup.GetToggles(), a => a.name).ToList();
|
||
if (newToggleList.Count <= 0 || newToggleList == null)
|
||
Debug.LogError("如果无法更新获取自动排序toggle,可能是因为toggleGroup被隐藏了,手动将其激活后再获取即可。");
|
||
else
|
||
toggleList = newToggleList;
|
||
}
|
||
// 反转顺序
|
||
if (SirenixEditorGUI.ToolbarButton(EditorIcons.TriangleDown))
|
||
{
|
||
toggleList.Reverse();
|
||
}
|
||
#else
|
||
var newToggleList = MacroSort.FullCharacterOrderSort(ToggleGroup.GetToggles(), a => a.name).ToList();
|
||
if (newToggleList.Count <= 0 || newToggleList == null)
|
||
Debug.LogError("如果无法更新获取自动排序toggle,可能是因为toggleGroup被隐藏了,手动将其激活后再获取即可。");
|
||
else
|
||
toggleList = newToggleList;
|
||
#endif
|
||
}
|
||
|
||
#endregion
|
||
|
||
#region 接口
|
||
|
||
/// <summary>
|
||
/// 获取索引下的单选项组件
|
||
/// </summary>
|
||
/// <param name="index"></param>
|
||
public Toggle this[int index] => toggleList[index];
|
||
|
||
public int Count => toggleList.Count;
|
||
|
||
public IEnumerator<Toggle> GetEnumerator()
|
||
{
|
||
return toggleList.GetEnumerator();
|
||
}
|
||
|
||
IEnumerator IEnumerable.GetEnumerator()
|
||
{
|
||
return GetEnumerator();
|
||
}
|
||
|
||
#endregion
|
||
|
||
#region 方法
|
||
|
||
/// <summary>
|
||
/// 初始化
|
||
/// <code>
|
||
/// 自动将所有的按键绑定回调事件;如果作为刷新函数调用,请确保已经完全组索引。
|
||
/// 或者可以直接清空旧项目(CleanToggle),然后逐个添加(AddToggle)
|
||
/// </code>
|
||
/// </summary>
|
||
public void Initialize()
|
||
{
|
||
// 未指定组时,说明压根没用这部分功能,用不着初始化。
|
||
if (ToggleGroup == null)
|
||
return;
|
||
|
||
// 防呆警告
|
||
if (toggleList.Count <= 0)
|
||
{
|
||
var toggles = ToggleGroup.GetToggles();
|
||
if (toggles.Count != toggleList.Count)
|
||
{
|
||
toggleList = toggles;
|
||
Debug.LogWarning($"在初始化单选项组时,{ToggleGroup.name}并未预先指定索引顺序,将默认使用大纲顺序。");
|
||
}
|
||
}
|
||
// 事件初始化
|
||
for (int i = 0; i < toggleList.Count; i++)
|
||
{
|
||
var toggle = toggleList[i];
|
||
|
||
ToggleAddEvent(toggle);
|
||
|
||
if (toggle.isOn)
|
||
{
|
||
nowSelectToggleIndex = i;
|
||
nowSelectToggle = toggle;
|
||
}
|
||
}
|
||
|
||
if (nowSelectToggle == null)
|
||
SetToggleOn(0);
|
||
}
|
||
|
||
/// <summary>
|
||
/// 添加一个toggle
|
||
/// </summary>
|
||
/// <param name="t"></param>
|
||
/// <returns>返回toggle的索引</returns>
|
||
public int AddToggle(Toggle t)
|
||
{
|
||
ToggleAddEvent(t);
|
||
|
||
var resultIndex = toggleList.Count;
|
||
toggleList.Add(t);
|
||
return resultIndex;
|
||
}
|
||
|
||
/// <summary>
|
||
/// 移除一个toggle,这不会影响其他toggle的索引,但此处移除的位置会为空。
|
||
/// <code>
|
||
/// 注 :这不会销毁toggle。
|
||
/// </code>
|
||
/// </summary>
|
||
/// <param name="t"></param>
|
||
/// <returns>是否成功移除toggle</returns>
|
||
public bool RemoveToggle(Toggle t)
|
||
{
|
||
var index = toggleList.IndexOf(t);
|
||
if (index < 0)
|
||
return false;
|
||
|
||
t.onValueChanged.RemoveAllListeners();
|
||
toggleList[index] = null;
|
||
return true;
|
||
}
|
||
|
||
/// <summary>
|
||
/// 清除toggle
|
||
/// </summary>
|
||
/// <param name="allowDestroy">是否同时销毁所有toggle</param>
|
||
public void CleanToggle(bool allowDestroy)
|
||
{
|
||
foreach (var t in toggleList)
|
||
{
|
||
t.onValueChanged.RemoveAllListeners();
|
||
if (allowDestroy)
|
||
Object.Destroy(t);
|
||
}
|
||
toggleList.Clear();
|
||
}
|
||
|
||
|
||
|
||
/// <summary>
|
||
/// toggle注册的事件,只有当按下时才需要调用此事件。
|
||
/// </summary>
|
||
/// <param name="t"></param>
|
||
private void ToggleAddEvent(Toggle t)
|
||
{
|
||
t.onValueChanged.AddListener(a =>
|
||
{
|
||
if (a) ToggleRegister(t);
|
||
});
|
||
}
|
||
|
||
/// <summary>
|
||
/// toggle注册的事件,只有当按下时才需要调用此事件。
|
||
/// </summary>
|
||
/// <param name="t"></param>
|
||
private void ToggleRegister(Toggle t)
|
||
{
|
||
nowSelectToggle = t;
|
||
nowSelectToggleIndex = GetIndex(t);
|
||
OnAnyToggleSwitchOn?.Invoke(t);
|
||
OnAnyToggleIndexSwitchOn?.Invoke(nowSelectToggleIndex);
|
||
}
|
||
|
||
|
||
|
||
/// <summary>
|
||
/// 获取toggle代表的索引
|
||
/// </summary>
|
||
/// <param name="target"></param>
|
||
/// <returns>如果这个toggle不存在于当前的单选项组中,返回-1</returns>
|
||
public int GetIndex(Toggle target)
|
||
{
|
||
return toggleList.IndexOf(target);
|
||
}
|
||
|
||
/// <summary>
|
||
/// 获取toggle代表的索引, 如果toggle不存在于这个映射集中,将返回否
|
||
/// </summary>
|
||
/// <param name="target"></param>
|
||
/// <param name="index"></param>
|
||
/// <returns></returns>
|
||
public bool TryGetIndex(Toggle target, out int index)
|
||
{
|
||
index = toggleList.IndexOf(target);
|
||
return index >= 0;
|
||
}
|
||
|
||
/// <summary>
|
||
/// 设置单选项激活
|
||
/// </summary>
|
||
/// <param name="target"></param>
|
||
public void SetToggleOn(Toggle target)
|
||
{
|
||
target.isOn = true;
|
||
}
|
||
/// <summary>
|
||
/// 设置单选项激活
|
||
/// </summary>
|
||
/// <param name="index"></param>
|
||
public void SetToggleOn(int index)
|
||
{
|
||
if (0 < index && index < toggleList.Count)
|
||
{
|
||
SetToggleOn(toggleList[index]);
|
||
}
|
||
}
|
||
/// <summary>
|
||
/// 设置单选项激活
|
||
/// </summary>
|
||
/// <param name="target"></param>
|
||
public void SetToggleOnWithoutNotify(Toggle target)
|
||
{
|
||
target.SetIsOnWithoutNotify(true);
|
||
}
|
||
/// <summary>
|
||
/// 设置单选项激活
|
||
/// </summary>
|
||
/// <param name="index"></param>
|
||
public void SetToggleOnWithoutNotify(int index)
|
||
{
|
||
if (0 < index && index < toggleList.Count)
|
||
{
|
||
SetToggleOnWithoutNotify(toggleList[index]);
|
||
}
|
||
}
|
||
|
||
|
||
/// <summary>
|
||
/// 清除映射结构(不会清除toggle实例)
|
||
/// </summary>
|
||
public void Clear()
|
||
{
|
||
ToggleGroup.RemoveToggleGroupChangeEvent();
|
||
toggleList.Clear();
|
||
}
|
||
|
||
/// <summary>
|
||
/// 清除映射结构,并销毁所有toggle组件
|
||
/// </summary>
|
||
public void RemoveAllToggle()
|
||
{
|
||
for (int i = toggleList.Count - 1; i >= 0; i--)
|
||
{
|
||
Object.Destroy(toggleList[i]);
|
||
}
|
||
Clear();
|
||
}
|
||
|
||
#endregion
|
||
|
||
}
|
||
|
||
#endregion
|
||
|
||
#endregion
|
||
|
||
#region 按钮扩展
|
||
|
||
/// <summary>
|
||
/// 所有按钮注册一个事件
|
||
/// </summary>
|
||
/// <param name="buttons"></param>
|
||
/// <param name="targetEvent"></param>
|
||
public static void RegisterOnClickEvent(this IEnumerable<Button> buttons, UnityAction targetEvent)
|
||
{
|
||
foreach (var button in buttons)
|
||
{
|
||
button.onClick.AddListener(targetEvent);
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 所有按钮注销一个事件
|
||
/// </summary>
|
||
/// <param name="buttons"></param>
|
||
/// <param name="targetEvent"></param>
|
||
public static void LogoutOnClickEvent(this IEnumerable<Button> buttons, UnityAction targetEvent)
|
||
{
|
||
foreach (var button in buttons)
|
||
{
|
||
button.onClick.RemoveListener(targetEvent);
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 设置所有按钮的可交互性
|
||
/// </summary>
|
||
/// <param name="buttons"></param>
|
||
/// <param name="interactable"></param>
|
||
public static void SetButtonInteractable(this IEnumerable<Button> buttons, bool interactable)
|
||
{
|
||
foreach (var button in buttons)
|
||
{
|
||
button.interactable = interactable;
|
||
}
|
||
}
|
||
|
||
#endregion
|
||
|
||
#region 文本组件扩展
|
||
|
||
public static void SetText(this IEnumerable<TextMeshProUGUI> texts, string text)
|
||
{
|
||
foreach (var t in texts)
|
||
{
|
||
t.text = text;
|
||
}
|
||
}
|
||
|
||
#endregion
|
||
|
||
#region UI变换获取扩展
|
||
|
||
/// <summary>
|
||
/// 获取一个组件的矩形变换组件
|
||
/// </summary>
|
||
/// <param name="target"></param>
|
||
/// <typeparam name="T"></typeparam>
|
||
/// <returns></returns>
|
||
public static RectTransform RectTransform<T>(this T target)
|
||
where T : Component
|
||
=> target.transform as RectTransform;
|
||
|
||
#endregion
|
||
}
|
||
} |