712 lines
21 KiB
C#
712 lines
21 KiB
C#
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Reflection;
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using TMPro;
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using UnityEngine;
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using UnityEngine.EventSystems;
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using UnityEngine.Serialization;
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using UnityEngine.UI;
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using XericLibrary.Runtime.CustomEditor;
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using XericLibrary.Runtime.MacroLibrary;
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namespace LRC
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{
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/// <summary>
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/// һ<><D2BB><EFBFBD><EFBFBD><EFBFBD>ڻ<EFBFBD><DABB><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ŀ<EFBFBD><C4BF><EFBFBD><EFBFBD>
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/// <code>
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/// <20>ڴ<EFBFBD><DAB4><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ṩ<EFBFBD><E1B9A9>˫<EFBFBD><CBAB><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ί<EFBFBD><CEAF><EFBFBD>ģ<DEB8><C4A3><EFBFBD><EFBFBD><EFBFBD>ӵ<EFBFBD><D3B5><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ǡ<EFBFBD>
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/// <20><><EFBFBD><EFBFBD><EFBFBD>ڳ<EFBFBD>ʼ<EFBFBD><CABC>ʱ<EFBFBD><CAB1><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϊ<EFBFBD><CEAA><EFBFBD>ȡ<EFBFBD>
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/// <20><><EFBFBD><EFBFBD><EFBFBD>ǽ<EFBFBD><C7BD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>״η<D7B4><CEB7><EFBFBD><EFBFBD>ı<EFBFBD>ʱ<EFBFBD><CAB1><EFBFBD>м<EFBFBD>¼<EFBFBD><C2BC><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ӱ<EFBFBD><D3B0>ֵ<EFBFBD><D6B5>
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/// </code>
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/// </summary>
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public abstract class ConfigSelectableItem : MonoBehaviour
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{
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#region <EFBFBD><EFBFBD>̬<EFBFBD>¼<EFBFBD>
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private static event Action<bool, bool> ForceUpdateAllConfigEvent;
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/// <summary>
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/// ǿ<><C7BF><EFBFBD><EFBFBD><EFBFBD>м<EFBFBD><D0BC><EFBFBD><EFBFBD>ij<EFBFBD>Ա<EFBFBD><D4B1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>µ<EFBFBD><C2B5>¼<EFBFBD><C2BC><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʼ<EFBFBD><CABC>ʱ<EFBFBD><CAB1><EFBFBD>ⲿ<EFBFBD><E2B2BF><EFBFBD><EFBFBD>ʱ<EFBFBD><CAB1>
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/// </summary>
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/// <param name="resetDirty"></param>
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public static void ForceUpdateAll(bool resetDirty = false, bool forceSet = false)
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{
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ForceUpdateAllConfigEvent?.Invoke(resetDirty, forceSet);
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}
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private static event Action ForceSetAllSourceValueEvent;
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/// <summary>
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/// ǿ<><C7BF><EFBFBD><EFBFBD><EFBFBD>м<EFBFBD><D0BC><EFBFBD><EFBFBD>ij<EFBFBD>Ա<EFBFBD><D4B1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>õ<EFBFBD><C3B5>¼<EFBFBD><C2BC><EFBFBD><EFBFBD><EFBFBD><EFBFBD>簴<EFBFBD><E7B0B4>Ӧ<EFBFBD>ð<EFBFBD>ťʱ<C5A5><CAB1>
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/// </summary>
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public static void ForceSetAllSourceValue()
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{
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ForceSetAllSourceValueEvent?.Invoke();
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}
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/// <summary>
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/// <20><>ֵ<EFBFBD><EFBFBD><EFBFBD>ʱ
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/// </summary>
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public static event Action<ConfigSelectableItem> OnAnyValueDirty;
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/// <summary>
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/// <20><><EFBFBD><EFBFBD>ֵ<EFBFBD>յ<EFBFBD><D5B5><EFBFBD>ʱ<EFBFBD><CAB1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>¼<EFBFBD><C2BC><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ֵ<EFBFBD>ĺ<EFBFBD><C4BA><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ǰ<EFBFBD><C7B0>ֵ
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/// </summary>
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public static event Action<ConfigSelectableItem, object> OnAnyValueChange;
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#endregion
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#region <EFBFBD><EFBFBD>̬<EFBFBD><EFBFBD>Ա
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/// <summary>
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/// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ч<EFBFBD><D0A7><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ŀ<EFBFBD><C4BF><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ŀ<EFBFBD><C4BF><EFBFBD><EFBFBD><EFBFBD>أ<EFBFBD><D8A3><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ڼ<EFBFBD><DABC><EFBFBD>״̬ʱ<CCAC><CAB1><EFBFBD>ͻ<EFBFBD><CDBB><EFBFBD><EFBFBD>б<EFBFBD><D0B1><EFBFBD>ɾ<EFBFBD><C9BE><EFBFBD><EFBFBD>
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/// </summary>
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private static readonly List<ConfigSelectableItem> ConfigItemList = new List<ConfigSelectableItem>();
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/// <summary>
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/// <20><>Ŀ<EFBFBD>б<EFBFBD><D0B1><EFBFBD>Ч<EFBFBD><D0A7>Ա<EFBFBD><D4B1><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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/// </summary>
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public static int ConfigItemListCount => ConfigItemList.Count;
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/// <summary>
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/// <20><>ȡ
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/// </summary>
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/// <param name="index"></param>
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/// <returns></returns>
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public static ConfigSelectableItem GetConfigItemByIndex(int index) => ConfigItemList[index];
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public static IEnumerable<ConfigSelectableItem> ConfigItemLists => ConfigItemList;
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private static bool autoUpdateValueAll;
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/// <summary>
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/// <20>Զ<EFBFBD><D4B6><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ֵ
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/// </summary>
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public static bool AutoUpdateValueAll
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{
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get => autoUpdateValueAll;
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set
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{
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foreach (var item in ConfigItemList)
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item.autoUpdateValue = value;
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autoUpdateValueAll = value;
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}
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}
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#endregion
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#region ״̬
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/// <summary>
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/// <20><>ֵ<EFBFBD><EFBFBD><EFBFBD>ʱ<EFBFBD><CAB1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>࣬<EFBFBD><E0A3AC><EFBFBD><EFBFBD><EFBFBD>ں<EFBFBD><DABA><EFBFBD><EFBFBD><EFBFBD>Ӧ<EFBFBD><D3A6><EFBFBD><EFBFBD><EFBFBD>п<EFBFBD><D0BF>Ա<EFBFBD><D4B1><EFBFBD><EFBFBD>ı仯
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/// <code>
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/// <20><><EFBFBD>飺<EFBFBD><E9A3BA><EFBFBD>ǿ<EFBFBD>ѡ<EFBFBD><D1A1>
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/// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>̷<EFBFBD><CCB7><EFBFBD><EFBFBD><EFBFBD>ֵ<EFBFBD><EFBFBD>ʱ<EFBFBD><CAB1><EFBFBD>ұ<EFBFBD>OnValueChange<67><65><EFBFBD>磬<EFBFBD><E7A3AC><EFBFBD>ڸ<EFBFBD>λ֮ǰֻ<C7B0><D6BB><EFBFBD><EFBFBD><EFBFBD><EFBFBD>һ<EFBFBD>Ρ<EFBFBD>
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/// </code>
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/// </summary>
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public event Action<ConfigSelectableItem> OnValueDirty;
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/// <summary>
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/// <20><><EFBFBD><EFBFBD>ֵ<EFBFBD>յ<EFBFBD><D5B5><EFBFBD>ʱ<EFBFBD><CAB1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>¼<EFBFBD><C2BC><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ֵ<EFBFBD>ĺ<EFBFBD><C4BA><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ǰ<EFBFBD><C7B0>ֵ
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/// <code>
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/// <20><><EFBFBD>飺<EFBFBD><E9A3BA><EFBFBD>ǿ<EFBFBD>ѡ<EFBFBD><D1A1>
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/// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>̷<EFBFBD><CCB7><EFBFBD><EFBFBD><EFBFBD>ֵ<EFBFBD><EFBFBD>ʱ<EFBFBD><CAB1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ҫ<EFBFBD><D2AA><EFBFBD><EFBFBD>ҳ<EFBFBD><D2B3>ˢ<EFBFBD>µĻ<C2B5><C4BB><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>еȴ<D0B5>
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/// </code>
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/// </summary>
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public event Action<ConfigSelectableItem, object> OnValueChange;
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/// <summary>
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/// <20><><EFBFBD><EFBFBD>ֵ<EFBFBD><D6B5><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʱ
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/// </summary>
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public event Action<ConfigSelectableItem, object> OnEndEdit;
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/// <summary>
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/// <20><>ǰ<EFBFBD><C7B0><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD>ֵ
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/// <code>
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/// <20><><EFBFBD>飺<EFBFBD><E9A3BA><EFBFBD>DZ<EFBFBD>Ҫ<EFBFBD><D2AA>
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/// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ˢ<EFBFBD><CBA2><EFBFBD>¼<EFBFBD>ʱ<EFBFBD><CAB1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>á<EFBFBD>
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/// <20><><EFBFBD><EFBFBD><EFBFBD>ǽ<EFBFBD><C7BD>ⲿ<EFBFBD><E2B2BF>ֵ<EFBFBD>趨<EFBFBD><E8B6A8><EFBFBD>ˡ<EFBFBD>
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/// </code>
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/// </summary>
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public event Func<ConfigSelectableItem, object> GetSourceValue;
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/// <summary>
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/// <20><>ǰ<EFBFBD><C7B0><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ֵ
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/// <code>
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/// <20><><EFBFBD>飺<EFBFBD><E9A3BA><EFBFBD>DZ<EFBFBD>Ҫ<EFBFBD><D2AA>
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/// <20><><EFBFBD><EFBFBD>Ӧ<EFBFBD><D3A6>ʱ<EFBFBD><CAB1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ForceSetAllSourceValue<75><65><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>á<EFBFBD>
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/// <20><><EFBFBD><EFBFBD><EFBFBD>ǽ<EFBFBD><C7BD>˴<EFBFBD><CBB4>Ľ<EFBFBD><C4BD><EFBFBD>ֵ<EFBFBD><D6B5><EFBFBD>ص<EFBFBD><D8B5><EFBFBD><EFBFBD><EFBFBD><EFBFBD>С<EFBFBD>
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/// <20><><EFBFBD>棺<EFBFBD><E6A3BA>Ҫ<EFBFBD><D2AA><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ForceSetAllSourceValue<75><65>SetSourceValueRequest<73>ȷ<EFBFBD><C8B7><EFBFBD><EFBFBD><EFBFBD>
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/// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ѭ<EFBFBD><D1AD><EFBFBD>Լ<EFBFBD><D4BC>ڴ<EFBFBD><DAB4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>⡣
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/// </code>
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/// </summary>
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public event Action<ConfigSelectableItem, object> SetSourceValue;
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/// <summary>
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/// <20><>ǰ<EFBFBD><C7B0><EFBFBD>Ե<EFBFBD><D4B5>Զ<EFBFBD><D4B6><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ȡ
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/// <code>
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/// <20><><EFBFBD>飺<EFBFBD><E9A3BA><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ѡ<EFBFBD><D1A1>
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/// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ŀ<EFBFBD><C4BF><EFBFBD>д<EFBFBD><D0B4><EFBFBD>Toggleʱ(<28><>ӦautoUpdateValueToggle<6C><65>Ŀ)
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/// <20>˴<EFBFBD><CBB4><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ڴ<EFBFBD><DAB4>ⲿ<EFBFBD><E2B2BF>ֵ<EFBFBD>Ƿ<EFBFBD><C7B7><EFBFBD>ѡֵ<D1A1>趨<EFBFBD><E8B6A8><EFBFBD><EFBFBD>
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/// </code>
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/// </summary>
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public event Func<ConfigSelectableItem, bool> GetSourceValueAutoUpdate;
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/// <summary>
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/// <20><>ǰ<EFBFBD><C7B0><EFBFBD>Ե<EFBFBD><D4B5>Զ<EFBFBD><D4B6><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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/// <code>
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/// <20><><EFBFBD>飺<EFBFBD><E9A3BA><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ѡ<EFBFBD><D1A1>
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/// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ŀ<EFBFBD><C4BF><EFBFBD>д<EFBFBD><D0B4><EFBFBD>Toggleʱ(<28><>ӦautoUpdateValueToggle<6C><65>Ŀ)
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/// <20>˴<EFBFBD><CBB4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>õ<EFBFBD><C3B5>ⲿ<EFBFBD><E2B2BF><EFBFBD>Ƿ<EFBFBD><C7B7><EFBFBD>ѡֵ<D1A1>趨<EFBFBD><E8B6A8><EFBFBD><EFBFBD>
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/// </code>
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/// </summary>
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public event Action<bool> SetSourceValueAutoUpdate;
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/// <summary>
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/// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ֵ(<28><>ֵӦ<D6B5>õ<EFBFBD><C3B5>Ĵ<EFBFBD><C4B4><EFBFBD>)
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/// </summary>
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public void SetSourceValueRequest()
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{
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SetSourceValue?.Invoke(this, Value);
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}
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#endregion
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#region <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ֶ<EFBFBD>
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/// <summary>
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/// <20><>Ŀ<EFBFBD><C4BF>Ӧ<EFBFBD>ı<EFBFBD><C4B1><EFBFBD>tag
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/// </summary>
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[Rename("ӳ<><D3B3><EFBFBD><EFBFBD><EFBFBD><EFBFBD>")]
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public string configTag;
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/// <summary>
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/// <20>趨<EFBFBD>Ƿ<EFBFBD><C7B7><EFBFBD>Ч<EFBFBD><D0A7>
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/// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ч<EFBFBD><D0A7><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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/// </summary>
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[SerializeField]
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[Rename("<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>")]
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private bool allowInput = true;
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/// <summary>
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/// <20>Զ<EFBFBD><D4B6><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ֵ
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/// </summary>
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[SerializeField]
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[Rename("<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>")]
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private bool autoUpdateValue = true;
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/// <summary>
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/// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Զ<EFBFBD><D4B6><EFBFBD><EFBFBD>£<EFBFBD><C2A3><EFBFBD>ʾ<EFBFBD><CABE><EFBFBD><EFBFBD>Ŀ<EFBFBD><C4BF><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Զ<EFBFBD><D4B6><EFBFBD><EFBFBD><EFBFBD>״̬ѡ<CCAC><D1A1><EFBFBD><EFBFBD>״̬<D7B4><CCAC><EFBFBD><EFBFBD>
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/// </summary>
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[SerializeField]
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|
|
[Rename("<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Զ<EFBFBD><D4B6><EFBFBD><EFBFBD><EFBFBD>")]
|
|||
|
|
private bool allowBlockUpdate = true;
|
|||
|
|
|
|||
|
|
/// <summary>
|
|||
|
|
/// <20><><EFBFBD><EFBFBD><EFBFBD>Զ<EFBFBD><D4B6><EFBFBD><EFBFBD>£<EFBFBD>һ<EFBFBD><D2BB><EFBFBD>ɳ<EFBFBD><C9B3><EFBFBD><EFBFBD>Զ<EFBFBD><D4B6><EFBFBD><EFBFBD>ݽ<EFBFBD><DDBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|||
|
|
/// </summary>
|
|||
|
|
[SerializeField]
|
|||
|
|
[Rename("<22><><EFBFBD><EFBFBD><EFBFBD>Զ<EFBFBD><D4B6><EFBFBD><EFBFBD><EFBFBD>")]
|
|||
|
|
private bool forceBlockUpdate = false;
|
|||
|
|
|
|||
|
|
/// <summary>
|
|||
|
|
/// <20><>ʽ<EFBFBD><CABD><EFBFBD>ı<EFBFBD>
|
|||
|
|
/// </summary>
|
|||
|
|
public string numberFormat = "0.##";
|
|||
|
|
|
|||
|
|
/// <summary>
|
|||
|
|
/// <20><>Ŀ<EFBFBD><C4BF><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|||
|
|
/// </summary>
|
|||
|
|
public TextMeshProUGUI titleLabel;
|
|||
|
|
#if UNITY_EDITOR
|
|||
|
|
[SerializeField]
|
|||
|
|
#endif
|
|||
|
|
private string titleTextContext;
|
|||
|
|
|
|||
|
|
/// <summary>
|
|||
|
|
/// <20><><EFBFBD><EFBFBD><EFBFBD>ı<EFBFBD><C4B1><EFBFBD><EFBFBD><EFBFBD>
|
|||
|
|
/// </summary>
|
|||
|
|
public TextMeshProUGUI helpLabel;
|
|||
|
|
#if UNITY_EDITOR
|
|||
|
|
[SerializeField]
|
|||
|
|
#endif
|
|||
|
|
private string helpTextContext;
|
|||
|
|
|
|||
|
|
/// <summary>
|
|||
|
|
/// <20><>λ<EFBFBD>ı<EFBFBD><C4B1><EFBFBD><EFBFBD><EFBFBD>
|
|||
|
|
/// </summary>
|
|||
|
|
public TextMeshProUGUI unitLabel;
|
|||
|
|
#if UNITY_EDITOR
|
|||
|
|
[SerializeField]
|
|||
|
|
#endif
|
|||
|
|
private string unitTextContext;
|
|||
|
|
|
|||
|
|
/// <summary>
|
|||
|
|
/// <20><>Ŀǰ<C4BF><C7B0>ѡ<EFBFBD><D1A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD>autoUpdateValue<75><65>Ӧ
|
|||
|
|
/// </summary>
|
|||
|
|
[Rename("<22>Զ<EFBFBD><D4B6><EFBFBD><EFBFBD><EFBFBD>״̬ѡ<CCAC><D1A1>")]
|
|||
|
|
public Toggle autoUpdateValueToggle;
|
|||
|
|
|
|||
|
|
/// <summary>
|
|||
|
|
/// <20><>תѡ<D7AA><D1A1>״̬
|
|||
|
|
/// </summary>
|
|||
|
|
[Rename("<22><>ת<EFBFBD>Զ<EFBFBD><D4B6><EFBFBD><EFBFBD>°<EFBFBD>ť״̬")]
|
|||
|
|
public bool autoUpdateValueToggleReversalState;
|
|||
|
|
|
|||
|
|
[Rename("<22><>ת<EFBFBD>Զ<EFBFBD><D4B6><EFBFBD><EFBFBD><EFBFBD>״̬")]
|
|||
|
|
public bool autoUpdateValueReversalState;
|
|||
|
|
|
|||
|
|
/// <summary>
|
|||
|
|
/// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Զ<EFBFBD><D4B6><EFBFBD>λ<EFBFBD><CEBB>
|
|||
|
|
/// <20><><EFBFBD><EFBFBD><EFBFBD>Ա<EFBFBD><D4B1><EFBFBD><EFBFBD>¿<EFBFBD><C2BF><EFBFBD>ʱ<EFBFBD><CAB1><EFBFBD><EFBFBD>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD>״̬
|
|||
|
|
/// </summary>
|
|||
|
|
[Rename("<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Զ<EFBFBD><D4B6><EFBFBD>λ")]
|
|||
|
|
public bool dirtyAutoReset = false;
|
|||
|
|
|
|||
|
|
// ==== <20><><EFBFBD><EFBFBD> ==== //
|
|||
|
|
|
|||
|
|
/// <summary>
|
|||
|
|
/// <20>趨<EFBFBD>Ƿ<EFBFBD><C7B7><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ч
|
|||
|
|
/// </summary>
|
|||
|
|
public virtual bool AllowInput
|
|||
|
|
{
|
|||
|
|
get => allowInput;
|
|||
|
|
set => allowInput = value;
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
/// <summary>
|
|||
|
|
/// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ŀ<EFBFBD>Ѿ<EFBFBD><D1BE><EFBFBD>ʼ<EFBFBD><CABC>
|
|||
|
|
/// </summary>
|
|||
|
|
[HideInInspector]
|
|||
|
|
public bool IsValueInitNull { get; private set; } = true;
|
|||
|
|
|
|||
|
|
// [Obsolete("<22><>ʹ<EFBFBD>÷<EFBFBD><C3B7><EFBFBD><EFBFBD><EFBFBD>")]
|
|||
|
|
private bool _isDirty;
|
|||
|
|
/// <summary>
|
|||
|
|
/// <20><><EFBFBD><EFBFBD><EFBFBD>Ա<EFBFBD><D4B1>ǣ<EFBFBD><C7A3>״<EFBFBD><D7B4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>й㲥
|
|||
|
|
/// </summary>
|
|||
|
|
private bool IsDirty
|
|||
|
|
{
|
|||
|
|
get => _isDirty;
|
|||
|
|
set
|
|||
|
|
{
|
|||
|
|
if (_isDirty)
|
|||
|
|
{
|
|||
|
|
if (!value)
|
|||
|
|
_isDirty = false;
|
|||
|
|
return;
|
|||
|
|
}
|
|||
|
|
if (!value) return;
|
|||
|
|
|
|||
|
|
_isDirty = true;
|
|||
|
|
OnAnyValueDirty?.Invoke(this);
|
|||
|
|
OnValueDirty?.Invoke(this);
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
/// <summary>
|
|||
|
|
/// <20>趨<EFBFBD>Զ<EFBFBD><D4B6><EFBFBD><EFBFBD><EFBFBD>״̬<D7B4><CCAC><EFBFBD><EFBFBD>ͬ<EFBFBD><CDAC>ѡ<EFBFBD><D1A1>
|
|||
|
|
/// <code>
|
|||
|
|
/// Ϊ<><CEAA><EFBFBD><EFBFBD>д<EFBFBD><D0B4><EFBFBD>㣬<EFBFBD><E3A3AC><EFBFBD><EFBFBD><EFBFBD><EFBFBD>״̬<D7B4>Ǻ<EFBFBD><C7BA>ⲿ<EFBFBD>ݴ<EFBFBD>ֵһ<D6B5>£<EFBFBD>
|
|||
|
|
/// <20>˷<EFBFBD><CBB7><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϊ<EFBFBD><CEAA><EFBFBD><EFBFBD>״̬<D7B4>ı<EFBFBD><EFBFBD><D7BC><EFBFBD>ʡ<EFBFBD>
|
|||
|
|
///
|
|||
|
|
/// <20><><EFBFBD>ʽ<EFBFBD><CABD>Զ<EFBFBD><D4B6><EFBFBD><EFBFBD><EFBFBD>ת<EFBFBD><D7AA><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><F2B2BBBD><EFBFBD>ת<EFBFBD><D7AA><EFBFBD><EFBFBD>
|
|||
|
|
/// <20><><EFBFBD><EFBFBD>Ӧ<EFBFBD><D3A6>ʹ<EFBFBD>ô˷<C3B4><CBB7><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>û<EFBFBD><C3BB>ڲ<EFBFBD><DAB2><EFBFBD><EFBFBD>ʣ<EFBFBD><CAA3><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ⲿͨѶӦ<D1B6><D3A6>ʹ<EFBFBD><CAB9><EFBFBD>ֶΡ<D6B6>
|
|||
|
|
///
|
|||
|
|
/// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ҫ<EFBFBD><D2AA><EFBFBD><EFBFBD><EFBFBD>ڲ<EFBFBD><DAB2>ж<EFBFBD>״̬תΪ<D7AA><CEAA><EFBFBD><EFBFBD>״̬<D7B4><CCAC>
|
|||
|
|
/// Ӧ<><D3A6><EFBFBD><EFBFBD>ͨ<EFBFBD><CDA8>autoUpdateValueReversalStateתΪ<D7AA>ݴ<EFBFBD>ֵ<EFBFBD><D6B5>
|
|||
|
|
/// Ȼ<><C8BB><EFBFBD><EFBFBD>ͨ<EFBFBD><CDA8>autoUpdateValueToggleReversalStateתΪ<D7AA><CEAA><EFBFBD><EFBFBD>ֵ<EFBFBD><D6B5>
|
|||
|
|
/// </code>
|
|||
|
|
/// </summary>
|
|||
|
|
public bool AutoUpdateValue
|
|||
|
|
{
|
|||
|
|
get => autoUpdateValueReversalState ^ autoUpdateValue;
|
|||
|
|
set
|
|||
|
|
{
|
|||
|
|
autoUpdateValue = value;
|
|||
|
|
if (autoUpdateValueToggle != null)
|
|||
|
|
autoUpdateValueToggle.isOn = autoUpdateValueToggleReversalState ^ value;
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
/// <summary>
|
|||
|
|
/// <20>趨<EFBFBD><E8B6A8><EFBFBD><EFBFBD><EFBFBD>Զ<EFBFBD><D4B6><EFBFBD><EFBFBD><EFBFBD>
|
|||
|
|
/// </summary>
|
|||
|
|
public bool ForceBlockUpdate
|
|||
|
|
{
|
|||
|
|
get => forceBlockUpdate;
|
|||
|
|
set => forceBlockUpdate = value;
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
/// <summary>
|
|||
|
|
/// <20><>Ŀ<EFBFBD><C4BF><EFBFBD><EFBFBD>
|
|||
|
|
/// </summary>
|
|||
|
|
public string TitleName
|
|||
|
|
{
|
|||
|
|
get => titleLabel.text;
|
|||
|
|
set => titleLabel.text = value;
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
/// <summary>
|
|||
|
|
/// <20><><EFBFBD><EFBFBD><EFBFBD>ı<EFBFBD><C4B1><EFBFBD><EFBFBD><EFBFBD>Ĭ<EFBFBD><C4AC><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ӧ<EFBFBD><D3A6><EFBFBD>Dz<EFBFBD><C7B2><EFBFBD>ʾ<EFBFBD><CABE>ͨ<EFBFBD><CDA8><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ı<EFBFBD><C4B1><EFBFBD><EFBFBD>ر<EFBFBD><D8B1><EFBFBD>ʾ
|
|||
|
|
/// </summary>
|
|||
|
|
public string HelpName
|
|||
|
|
{
|
|||
|
|
get
|
|||
|
|
{
|
|||
|
|
if (helpLabel != null) return helpLabel.text;
|
|||
|
|
return null;
|
|||
|
|
}
|
|||
|
|
set
|
|||
|
|
{
|
|||
|
|
if (helpLabel != null)
|
|||
|
|
{
|
|||
|
|
if (value != null)
|
|||
|
|
{
|
|||
|
|
helpLabel.text = value;
|
|||
|
|
helpLabel.gameObject.SetActive(true);
|
|||
|
|
}
|
|||
|
|
else
|
|||
|
|
helpLabel.gameObject.SetActive(false);
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
public string UnitName
|
|||
|
|
{
|
|||
|
|
get => unitLabel.text;
|
|||
|
|
set => unitLabel.text = value;
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
[SerializeField]
|
|||
|
|
// [Obsolete("<22><>ʹ<EFBFBD>÷<EFBFBD><C3B7><EFBFBD><EFBFBD><EFBFBD>")]
|
|||
|
|
private object _value;
|
|||
|
|
|
|||
|
|
/// <summary>
|
|||
|
|
/// <20><>Ŀֵ
|
|||
|
|
/// </summary>
|
|||
|
|
public object Value
|
|||
|
|
{
|
|||
|
|
get => _value;
|
|||
|
|
protected set
|
|||
|
|
{
|
|||
|
|
if (IsValueInitNull && value != null)
|
|||
|
|
IsValueInitNull = false;
|
|||
|
|
_value = value;
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
// ==== <20>ݴ<EFBFBD> ==== //
|
|||
|
|
|
|||
|
|
public FieldInfo FieldInfo;
|
|||
|
|
|
|||
|
|
public Type FieldType;
|
|||
|
|
|
|||
|
|
#endregion
|
|||
|
|
|
|||
|
|
#region <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|||
|
|
|
|||
|
|
protected virtual void OnValidate()
|
|||
|
|
{
|
|||
|
|
if (titleLabel != null)
|
|||
|
|
TitleName = titleTextContext;
|
|||
|
|
if (helpLabel != null)
|
|||
|
|
HelpName = helpTextContext;
|
|||
|
|
if (unitLabel != null)
|
|||
|
|
UnitName = unitTextContext;
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
protected virtual void Awake()
|
|||
|
|
{
|
|||
|
|
foreach (var child in transform.GetChildren())
|
|||
|
|
{
|
|||
|
|
var component = child.GetComponent<UIBehaviour>();
|
|||
|
|
if (component != null)
|
|||
|
|
Initialization_ChildConstruction(component);
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
Initialization_EventBinding();
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
protected virtual void OnEnable()
|
|||
|
|
{
|
|||
|
|
ConfigItemList.Add(this);
|
|||
|
|
ForceUpdateAllConfigEvent += ForceUpdate;
|
|||
|
|
ForceSetAllSourceValueEvent += SetSourceValueRequest;
|
|||
|
|
|
|||
|
|
if (dirtyAutoReset)
|
|||
|
|
IsDirty = false;
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
protected virtual void OnDisable()
|
|||
|
|
{
|
|||
|
|
ConfigItemList.Remove(this);
|
|||
|
|
ForceUpdateAllConfigEvent -= ForceUpdate;
|
|||
|
|
ForceSetAllSourceValueEvent -= SetSourceValueRequest;
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
protected virtual void Start()
|
|||
|
|
{
|
|||
|
|
ForceUpdate(true);
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
private void Update()
|
|||
|
|
{
|
|||
|
|
if (IsValueInitNull || (AutoUpdateValue && !(allowBlockUpdate && forceBlockUpdate)))
|
|||
|
|
{
|
|||
|
|
ForceUpdate();
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
private void OnDestroy()
|
|||
|
|
{
|
|||
|
|
ForceUpdateAllConfigEvent -= ForceUpdate;
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
#endregion
|
|||
|
|
|
|||
|
|
#region <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ת<EFBFBD><EFBFBD>
|
|||
|
|
|
|||
|
|
protected static double CastDigitalNumber(object newValue)
|
|||
|
|
{
|
|||
|
|
if (double.TryParse(newValue.ToString(), out var value))
|
|||
|
|
{
|
|||
|
|
return value;
|
|||
|
|
}
|
|||
|
|
return -1;
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
/// <summary>
|
|||
|
|
/// ת<><D7AA><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ֵ<EFBFBD><D6B5><EFBFBD>ͣ<EFBFBD><CDA3><EFBFBD>ֵǯ<D6B5><C7AF><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>룩
|
|||
|
|
/// </summary>
|
|||
|
|
/// <param name="newValue"></param>
|
|||
|
|
/// <param name="minValue"></param>
|
|||
|
|
/// <param name="maxValue"></param>
|
|||
|
|
/// <param name="digits"></param>
|
|||
|
|
/// <returns></returns>
|
|||
|
|
protected static double CastDigitalNumber(object newValue, double minValue, double maxValue, int digits)
|
|||
|
|
{
|
|||
|
|
// var resultValue = newValue switch
|
|||
|
|
// {
|
|||
|
|
// bool boolValue => boolValue ? 1 : 0,
|
|||
|
|
// short intValue => intValue,
|
|||
|
|
// int intValue => intValue,
|
|||
|
|
// long intValue => intValue,
|
|||
|
|
// float floatValue => Math.Round(floatValue, digits),
|
|||
|
|
// double doubleValue => Math.Round(doubleValue, digits),
|
|||
|
|
// _ => 0
|
|||
|
|
// };
|
|||
|
|
#if UNITY_EDITOR
|
|||
|
|
if (newValue == null)
|
|||
|
|
{
|
|||
|
|
Debug.LogError($"<22><><EFBFBD><EFBFBD>ת<EFBFBD><D7AA><EFBFBD><EFBFBD><EFBFBD><EFBFBD>:Ŀ<><C4BF><EFBFBD><EFBFBD>һ<EFBFBD><D2BB><EFBFBD><EFBFBD>ֵ<EFBFBD><D6B5><EFBFBD><EFBFBD><EFBFBD>ڷ<EFBFBD><DAB7><EFBFBD><EFBFBD><EFBFBD>ֵʱ<D6B5><CAB1>ǰ<EFBFBD>˳<EFBFBD>");
|
|||
|
|
return -1;
|
|||
|
|
}
|
|||
|
|
#endif
|
|||
|
|
if (double.TryParse(newValue.ToString(), out var value))
|
|||
|
|
{
|
|||
|
|
var resultValue = Math.Round(value, digits);
|
|||
|
|
return Math.Clamp(resultValue, minValue, maxValue);
|
|||
|
|
}
|
|||
|
|
Debug.LogError($"<22><><EFBFBD><EFBFBD>ת<EFBFBD><D7AA><EFBFBD><EFBFBD><EFBFBD><EFBFBD>:{newValue}<7D><><EFBFBD>ܲ<EFBFBD><DCB2><EFBFBD>һ<EFBFBD><D2BB><EFBFBD><EFBFBD>Ч<EFBFBD><D0A7><EFBFBD><EFBFBD>ֵ");
|
|||
|
|
return -1;
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
protected static int CastIntNumber(object newValue)
|
|||
|
|
{
|
|||
|
|
var resultValue = Convert.ToInt32(newValue);
|
|||
|
|
return resultValue;
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
protected static Vector2 CastVector2(object newValue)
|
|||
|
|
{
|
|||
|
|
return newValue switch
|
|||
|
|
{
|
|||
|
|
Vector2 vec2Value => vec2Value,
|
|||
|
|
System.Numerics.Vector2 sysVec2Value => new Vector2(sysVec2Value.X, sysVec2Value.Y),
|
|||
|
|
_ => Vector2.zero
|
|||
|
|
};
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
protected static Vector3 CastVector3(object newValue)
|
|||
|
|
{
|
|||
|
|
return newValue switch
|
|||
|
|
{
|
|||
|
|
Vector3 vec3Value => vec3Value,
|
|||
|
|
System.Numerics.Vector3 sysVec3Value => new Vector3(sysVec3Value.X, sysVec3Value.Y, sysVec3Value.Z),
|
|||
|
|
_ => Vector3.zero
|
|||
|
|
};
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
#endregion
|
|||
|
|
|
|||
|
|
#region <EFBFBD><EFBFBD>ʼ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|||
|
|
|
|||
|
|
/// <summary>
|
|||
|
|
/// <20><>ѡ<EFBFBD>Ļ<EFBFBD><C4BB><EFBFBD><EFBFBD><EFBFBD>ʼ<EFBFBD><CABC>
|
|||
|
|
/// </summary>
|
|||
|
|
/// <param name="autoUpdateValue"><3E>趨<EFBFBD>Զ<EFBFBD><D4B6><EFBFBD><EFBFBD><EFBFBD></param>
|
|||
|
|
protected void Initialization(bool autoUpdateValue = true)
|
|||
|
|
{
|
|||
|
|
AutoUpdateValue = autoUpdateValue;
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
private bool _doOnce = false;
|
|||
|
|
/// <summary>
|
|||
|
|
/// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ԣ<EFBFBD><D4A3>ڳ<EFBFBD>ʼ<EFBFBD><CABC><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>У<EFBFBD>ͨ<EFBFBD><CDA8>ʶ<EFBFBD><CAB6><EFBFBD><EFBFBD>Ŀ<EFBFBD><C4BF><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|||
|
|
/// </summary>
|
|||
|
|
protected virtual void Initialization_ChildConstruction(UIBehaviour component)
|
|||
|
|
{
|
|||
|
|
// <20><><EFBFBD>ٽڵ<D9BD><DAB5><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|||
|
|
var name = component.gameObject.name;
|
|||
|
|
// <20><>ʼ<EFBFBD><CABC><EFBFBD>Զ<EFBFBD><D4B6><EFBFBD><EFBFBD>¶Թ<C2B6>
|
|||
|
|
if (name == "toggle" && component is Toggle toggle)
|
|||
|
|
{
|
|||
|
|
if (autoUpdateValueToggle == null)
|
|||
|
|
autoUpdateValueToggle = toggle;
|
|||
|
|
return;
|
|||
|
|
}
|
|||
|
|
if (name is not ("title" or "name")) return;
|
|||
|
|
if (_doOnce)
|
|||
|
|
{
|
|||
|
|
Debug.LogError("<22><><EFBFBD><EFBFBD><EFBFBD>ظ<EFBFBD><D8B8><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ģ<EFBFBD>飺" + name);
|
|||
|
|
return;
|
|||
|
|
}
|
|||
|
|
if (component is TextMeshProUGUI textMeshProUGUI)
|
|||
|
|
{
|
|||
|
|
_doOnce = true;
|
|||
|
|
if (titleLabel != null)
|
|||
|
|
titleLabel = textMeshProUGUI;
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
/// <summary>
|
|||
|
|
/// <20><><EFBFBD><EFBFBD><EFBFBD>¼<EFBFBD><C2BC><EFBFBD><EFBFBD>ڳ<EFBFBD>ʼ<EFBFBD><CABC><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ǰ<EFBFBD><C7B0><EFBFBD><EFBFBD>Ҫ<EFBFBD><D2AA><EFBFBD><EFBFBD><EFBFBD>ж<EFBFBD>̬<EFBFBD>İ<F3B6A8B5><C4B0><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>¼<EFBFBD><C2BC><EFBFBD><EFBFBD><EFBFBD>
|
|||
|
|
/// </summary>
|
|||
|
|
protected virtual void Initialization_EventBinding()
|
|||
|
|
{
|
|||
|
|
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Σ<EFBFBD><CEA3>¼<EFBFBD><C2BC><EFBFBD>Ҫ<EFBFBD><D2AA>ע<EFBFBD><D7A2>
|
|||
|
|
if (autoUpdateValueToggle != null)
|
|||
|
|
{
|
|||
|
|
autoUpdateValueToggle.onValueChanged.AddListener(a =>
|
|||
|
|
{
|
|||
|
|
autoUpdateValue = autoUpdateValueToggleReversalState ^ a;
|
|||
|
|
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Զ<EFBFBD>ת<EFBFBD><D7AA><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʹ<EFBFBD><CAB9><EFBFBD>ֶ<EFBFBD>
|
|||
|
|
SetSourceValueAutoUpdate?.Invoke(autoUpdateValue);
|
|||
|
|
// <20><><EFBFBD>ܲ<EFBFBD><DCB2><EFBFBD><EFBFBD><EFBFBD>
|
|||
|
|
// OnValueDirty?.Invoke(this);
|
|||
|
|
});
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
#endregion
|
|||
|
|
|
|||
|
|
#region <EFBFBD><EFBFBD><EFBFBD>·<EFBFBD><EFBFBD><EFBFBD>
|
|||
|
|
|
|||
|
|
/// <summary>
|
|||
|
|
/// <20><><EFBFBD>º<EFBFBD><C2BA><EFBFBD>
|
|||
|
|
/// <code>
|
|||
|
|
/// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʱ<EFBFBD>̵<EFBFBD><CCB5><EFBFBD>ʱ<EFBFBD><CAB1><EFBFBD><EFBFBD>ǿ<EFBFBD><C7BF>ˢ<EFBFBD><CBA2><EFBFBD><EFBFBD><EFBFBD>еĹ<D0B5><C4B9>ܣ<EFBFBD><DCA3><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ѿ<EFBFBD><D1BE><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><F2B2BBBB><EFBFBD><EFBFBD>κ<EFBFBD><CEBA><EFBFBD>Ϊ<EFBFBD><CEAA>
|
|||
|
|
/// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ָ<EFBFBD>ӱ<EFBFBD><D3B1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>и<EFBFBD><D0B8>£<EFBFBD><C2A3><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>̲<EFBFBD><CCB2><EFBFBD>ֵ<EFBFBD><D6B5>ȡ<EFBFBD>ص<EFBFBD><D8B5><EFBFBD>
|
|||
|
|
/// </code>
|
|||
|
|
/// </summary>
|
|||
|
|
public virtual void ForceUpdate(bool resetDirty = false, bool forceSet = false)
|
|||
|
|
{
|
|||
|
|
if (resetDirty)
|
|||
|
|
IsDirty = false;
|
|||
|
|
var value = GetSourceValue?.Invoke(this);
|
|||
|
|
if (value == null)
|
|||
|
|
return ;
|
|||
|
|
RefreshValueWithoutEvent(value, forceSet);
|
|||
|
|
RefreshAutoUpdateValue();
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
/// <summary>
|
|||
|
|
/// <20><><EFBFBD><EFBFBD>ֵ<EFBFBD><D6B5><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>¼<EFBFBD><C2BC><EFBFBD>ͨ<EFBFBD><CDA8><EFBFBD>ɽ<EFBFBD><C9BD>淢<EFBFBD><E6B7A2><EFBFBD><EFBFBD><EFBFBD>Բ<EFBFBD><D4B2><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>½<EFBFBD><C2BD><EFBFBD>
|
|||
|
|
/// </summary>
|
|||
|
|
/// <param name="newValue"></param>
|
|||
|
|
protected virtual void SetValue(object newValue)
|
|||
|
|
{
|
|||
|
|
if (Value == newValue)
|
|||
|
|
return;
|
|||
|
|
var lastValue = Value;
|
|||
|
|
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>룬<EFBFBD><EBA3AC><EFBFBD><EFBFBD>λΪ<CEBB><CEAA><EFBFBD>ڵ<EFBFBD>ֵ
|
|||
|
|
if (!allowInput)
|
|||
|
|
RefreshValueWithoutEvent(Value);
|
|||
|
|
else
|
|||
|
|
{
|
|||
|
|
Value = newValue;
|
|||
|
|
IsDirty = true;
|
|||
|
|
|
|||
|
|
OnAnyValueChange?.Invoke(this, lastValue);
|
|||
|
|
OnValueChange?.Invoke(this, lastValue);
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
/// <summary>
|
|||
|
|
/// <20><><EFBFBD><EFBFBD>ֵ<EFBFBD><D6B5><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʱ<EFBFBD><CAB1><EFBFBD>¼<EFBFBD><C2BC><EFBFBD><EFBFBD><EFBFBD>Ӧ<EFBFBD>ý<EFBFBD><C3BD>н<EFBFBD><D0BD><EFBFBD><EFBFBD><EFBFBD>ֵ<EFBFBD><D6B5><EFBFBD>¡<EFBFBD>
|
|||
|
|
/// </summary>
|
|||
|
|
/// <param name="newValue"></param>
|
|||
|
|
/// <param name="forceSet"></param>
|
|||
|
|
public virtual void RefreshValueWithoutEvent(object newValue, bool forceSet = false)
|
|||
|
|
{
|
|||
|
|
if (!AutoUpdateValue && !forceSet)
|
|||
|
|
return;
|
|||
|
|
if (newValue == null)
|
|||
|
|
return;
|
|||
|
|
if (Value != null && (Value.ToString() == newValue.ToString()))
|
|||
|
|
return;
|
|||
|
|
Value = newValue;
|
|||
|
|
RefreshFormatValue(newValue);
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
/// <summary>
|
|||
|
|
/// <20><><EFBFBD><EFBFBD><EFBFBD>Զ<EFBFBD><D4B6><EFBFBD><EFBFBD><EFBFBD>״̬
|
|||
|
|
/// </summary>
|
|||
|
|
protected void RefreshAutoUpdateValue()
|
|||
|
|
{
|
|||
|
|
var isSourceValueAutoUpdate = GetSourceValueAutoUpdate?.Invoke(this);
|
|||
|
|
if (isSourceValueAutoUpdate != null)
|
|||
|
|
AutoUpdateValue = isSourceValueAutoUpdate.Value;
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
/// <summary>
|
|||
|
|
/// ˢ<>¸<EFBFBD>ʽ<EFBFBD><CABD><EFBFBD>ı<EFBFBD><C4B1><EFBFBD><EFBFBD>ڴ<EFBFBD><DAB4><EFBFBD>ˢ<EFBFBD><CBA2>ʱ<EFBFBD><CAB1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|||
|
|
/// </summary>
|
|||
|
|
protected virtual void RefreshFormatValue(object newValue)
|
|||
|
|
{
|
|||
|
|
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
protected void WhenStartEdit()
|
|||
|
|
{
|
|||
|
|
// Debug.Log("<22><>ʼ<EFBFBD>༭");
|
|||
|
|
ForceBlockUpdate = true;
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
/// <summary>
|
|||
|
|
/// <20><>ֵ<EFBFBD><D6B5><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ϣ<EFBFBD><CFA3><EFBFBD><F2BDB9B5>Ƴ<EFBFBD>ʱ<EFBFBD><CAB1><EFBFBD>á<EFBFBD>
|
|||
|
|
/// </summary>
|
|||
|
|
protected void WhenEndEdit()
|
|||
|
|
{
|
|||
|
|
// Debug.Log("<22><><EFBFBD><EFBFBD><EFBFBD>༭");
|
|||
|
|
ForceBlockUpdate = false;
|
|||
|
|
OnEndEdit?.Invoke(this, Value);
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
#endregion
|
|||
|
|
|
|||
|
|
#region <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>趨
|
|||
|
|
|
|||
|
|
/// <summary>
|
|||
|
|
/// <20><><EFBFBD><EFBFBD><EFBFBD>Զ<EFBFBD><D4B6><EFBFBD><EFBFBD>¸<EFBFBD>ѡ<EFBFBD><EFBFBD><F2A3ACB2>趨<EFBFBD><E8B6A8>ǰ<EFBFBD>Ƿ<EFBFBD><C7B7><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Զ<EFBFBD><D4B6><EFBFBD><EFBFBD><EFBFBD>
|
|||
|
|
/// </summary>
|
|||
|
|
/// <param name="autoUpdateValue"></param>
|
|||
|
|
public void DestroyAutoUpdateValue(bool autoUpdateValue)
|
|||
|
|
{
|
|||
|
|
Destroy(autoUpdateValueToggle.gameObject);
|
|||
|
|
this.autoUpdateValue = autoUpdateValueReversalState ^ autoUpdateValue;
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
#endregion
|
|||
|
|
|
|||
|
|
}
|
|||
|
|
}
|