using UnityEngine;
using UnityEngine.UI;
namespace ScenesScripts.GalPlot
{
///
/// 选项类
///
public class GalComponent_Choice : MonoBehaviour
{
///
/// 这个选项要跳转到的ID
///
public string _JumpID;
///
/// 显示的文本
///
public Text _Title;
public void Init (string JumpID, string Title)
{
_JumpID = JumpID;
_Title.text = Title;
}
///
/// 当玩家按下了选项
///
public void Button_Click_JumpTo ()
{
GalManager.PlotData.NowJumpID = _JumpID;
GalManager.PlotData.IsBranch = true;
GalManager_Text.IsCanJump = true;
if (_JumpID == "-1")
{
return;
}
this.gameObject.transform.parent.GetComponent().Button_Click_Choice();
GameObject.Find("EventSystem").GetComponent().Button_Click_NextPlot();
return;
}
}
}