hecomi
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179966dcdc
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change directory structure for UPM.
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2021-11-21 18:09:40 +09:00 |
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hecomi
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9dc63e7c9c
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fix cursor capture bug #33.
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2020-03-15 02:51:49 +09:00 |
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hecomi
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b836c1dc03
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update unity version to 2018.2.20f1.
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2019-01-08 20:56:32 +09:00 |
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hecomi
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4ba7caf792
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consider hotspot of cursor for better loupe movement.
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2019-01-07 22:32:24 +09:00 |
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hecomi
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b8b4238b5f
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update unity version to Unity 2018.2.15f1.
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2018-11-16 01:09:01 +09:00 |
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hecomi
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d840983829
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update Unity version to 2018.2.7f1.
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2018-09-12 00:03:01 +09:00 |
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hecomi
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c926127e49
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update Unity version to 2018.1.
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2018-08-05 00:19:07 +09:00 |
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hecomi
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6f876f65ed
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update Unity version to 2017.4.
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2018-05-19 21:49:24 +09:00 |
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hecomi
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1c332ebca7
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fix bugs that caused x86 build problem.
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2017-08-24 01:34:53 +09:00 |
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hecomi
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741e2c0bc1
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remove useThread flag #10
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2017-01-05 12:14:03 +09:00 |
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hecomi
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583af4ff46
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Change the way to get pixels and finish the implementation of the APIs 🎉
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2016-12-01 22:29:52 +09:00 |
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hecomi
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3364c19adf
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add displacement shader.
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2016-11-26 16:14:00 +09:00 |
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hecomi
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0a39e37659
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add logs.
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2016-11-15 01:00:26 +09:00 |
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hecomi
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74e25f2bd7
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add scene manager.
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2016-11-12 14:38:13 +09:00 |
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hecomi
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cda8024b17
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fix break in error image.
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2016-11-12 00:40:11 +09:00 |
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hecomi
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b661b4a93f
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modify zoom scene.
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2016-11-09 00:23:25 +09:00 |
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hecomi
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ad4b49c177
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add scenes in build.
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2016-11-02 14:13:04 +09:00 |
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hecomi
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d9f83cf89e
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implement multiple screen.
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2016-10-28 17:28:22 +09:00 |
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hecomi
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ed77b1a8cd
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initial commit.
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2016-10-27 15:36:29 +09:00 |
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