235 lines
9.2 KiB
C#
235 lines
9.2 KiB
C#
using System;
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using System.Linq;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEditor.Build.Pipeline;
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using UnityEditor.Build.Pipeline.Interfaces;
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namespace YooAsset.Editor
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{
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[TaskAttribute("创建补丁清单文件")]
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public class TaskCreatePatchManifest : IBuildTask
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{
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void IBuildTask.Run(BuildContext context)
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{
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CreatePatchManifestFile(context);
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}
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/// <summary>
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/// 创建补丁清单文件到输出目录
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/// </summary>
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private void CreatePatchManifestFile(BuildContext context)
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{
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var buildParameters = context.GetContextObject<BuildParametersContext>();
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int resourceVersion = buildParameters.Parameters.BuildVersion;
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// 创建新补丁清单
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PatchManifest patchManifest = new PatchManifest();
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patchManifest.FileVersion = YooAssetSettings.PatchManifestFileVersion;
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patchManifest.ResourceVersion = buildParameters.Parameters.BuildVersion;
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patchManifest.EnableAddressable = buildParameters.Parameters.EnableAddressable;
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patchManifest.OutputNameStyle = (int)buildParameters.Parameters.OutputNameStyle;
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patchManifest.BuildinTags = buildParameters.Parameters.BuildinTags;
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patchManifest.BundleList = GetAllPatchBundle(context);
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patchManifest.AssetList = GetAllPatchAsset(context, patchManifest);
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// 更新Unity内置资源包的引用关系
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if (buildParameters.Parameters.BuildPipeline == EBuildPipeline.ScriptableBuildPipeline)
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{
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var buildResultContext = context.GetContextObject<TaskBuilding_SBP.BuildResultContext>();
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UpdateBuiltInBundleReference(patchManifest, buildResultContext.Results);
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}
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// 创建补丁清单文件
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string manifestFilePath = $"{buildParameters.PipelineOutputDirectory}/{YooAssetSettingsData.GetPatchManifestFileName(resourceVersion)}";
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BuildRunner.Log($"创建补丁清单文件:{manifestFilePath}");
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PatchManifest.Serialize(manifestFilePath, patchManifest);
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// 创建补丁清单哈希文件
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string manifestHashFilePath = $"{buildParameters.PipelineOutputDirectory}/{YooAssetSettingsData.GetPatchManifestHashFileName(resourceVersion)}";
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string manifestHash = HashUtility.FileMD5(manifestFilePath);
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BuildRunner.Log($"创建补丁清单哈希文件:{manifestHashFilePath}");
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FileUtility.CreateFile(manifestHashFilePath, manifestHash);
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// 创建静态版本文件
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string staticVersionFilePath = $"{buildParameters.PipelineOutputDirectory}/{YooAssetSettings.VersionFileName}";
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string staticVersion = resourceVersion.ToString();
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BuildRunner.Log($"创建静态版本文件:{staticVersionFilePath}");
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FileUtility.CreateFile(staticVersionFilePath, staticVersion);
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}
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/// <summary>
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/// 获取资源包列表
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/// </summary>
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private List<PatchBundle> GetAllPatchBundle(BuildContext context)
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{
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var buildParameters = context.GetContextObject<BuildParametersContext>();
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var buildMapContext = context.GetContextObject<BuildMapContext>();
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var encryptionContext = context.GetContextObject<TaskEncryption.EncryptionContext>();
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List<PatchBundle> result = new List<PatchBundle>(1000);
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List<string> buildinTags = buildParameters.Parameters.GetBuildinTags();
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foreach (var bundleInfo in buildMapContext.BundleInfos)
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{
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var bundleName = bundleInfo.BundleName;
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string fileHash = GetBundleFileHash(bundleInfo, buildParameters);
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string fileCRC = GetBundleFileCRC(bundleInfo, buildParameters);
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long fileSize = GetBundleFileSize(bundleInfo, buildParameters);
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string[] tags = buildMapContext.GetBundleTags(bundleName);
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bool isEncrypted = encryptionContext.IsEncryptFile(bundleName);
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bool isBuildin = IsBuildinBundle(tags, buildinTags);
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bool isRawFile = bundleInfo.IsRawFile;
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PatchBundle patchBundle = new PatchBundle(bundleName, fileHash, fileCRC, fileSize, tags);
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patchBundle.SetFlagsValue(isEncrypted, isBuildin, isRawFile);
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result.Add(patchBundle);
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}
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return result;
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}
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private bool IsBuildinBundle(string[] bundleTags, List<string> buildinTags)
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{
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// 注意:没有任何分类标签的Bundle文件默认为内置文件
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if (bundleTags.Length == 0)
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return true;
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foreach (var tag in bundleTags)
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{
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if (buildinTags.Contains(tag))
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return true;
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}
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return false;
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}
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private string GetBundleFileHash(BuildBundleInfo bundleInfo, BuildParametersContext buildParametersContext)
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{
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var buildMode = buildParametersContext.Parameters.BuildMode;
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if (buildMode == EBuildMode.DryRunBuild || buildMode == EBuildMode.SimulateBuild)
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return "00000000000000000000000000000000"; //32位
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string filePath = $"{buildParametersContext.PipelineOutputDirectory}/{bundleInfo.BundleName}";
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return HashUtility.FileMD5(filePath);
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}
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private string GetBundleFileCRC(BuildBundleInfo bundleInfo, BuildParametersContext buildParametersContext)
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{
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var buildMode = buildParametersContext.Parameters.BuildMode;
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if (buildMode == EBuildMode.DryRunBuild || buildMode == EBuildMode.SimulateBuild)
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return "00000000"; //8位
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string filePath = $"{buildParametersContext.PipelineOutputDirectory}/{bundleInfo.BundleName}";
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return HashUtility.FileCRC32(filePath);
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}
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private long GetBundleFileSize(BuildBundleInfo bundleInfo, BuildParametersContext buildParametersContext)
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{
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var buildMode = buildParametersContext.Parameters.BuildMode;
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if (buildMode == EBuildMode.DryRunBuild || buildMode == EBuildMode.SimulateBuild)
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return 0;
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string filePath = $"{buildParametersContext.PipelineOutputDirectory}/{bundleInfo.BundleName}";
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return FileUtility.GetFileSize(filePath);
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}
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/// <summary>
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/// 获取资源列表
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/// </summary>
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private List<PatchAsset> GetAllPatchAsset(BuildContext context, PatchManifest patchManifest)
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{
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var buildParameters = context.GetContextObject<BuildParametersContext>();
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var buildMapContext = context.GetContextObject<BuildMapContext>();
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List<PatchAsset> result = new List<PatchAsset>(1000);
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foreach (var bundleInfo in buildMapContext.BundleInfos)
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{
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var assetInfos = bundleInfo.GetAllPatchAssetInfos();
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foreach (var assetInfo in assetInfos)
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{
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PatchAsset patchAsset = new PatchAsset();
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if (buildParameters.Parameters.EnableAddressable)
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patchAsset.Address = assetInfo.Address;
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else
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patchAsset.Address = string.Empty;
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patchAsset.AssetPath = assetInfo.AssetPath;
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patchAsset.AssetTags = assetInfo.AssetTags.ToArray();
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patchAsset.BundleID = GetAssetBundleID(assetInfo.GetBundleName(), patchManifest);
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patchAsset.DependIDs = GetAssetBundleDependIDs(patchAsset.BundleID, assetInfo, patchManifest);
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result.Add(patchAsset);
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}
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}
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return result;
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}
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private int[] GetAssetBundleDependIDs(int mainBundleID, BuildAssetInfo assetInfo, PatchManifest patchManifest)
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{
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List<int> result = new List<int>();
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foreach (var dependAssetInfo in assetInfo.AllDependAssetInfos)
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{
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if (dependAssetInfo.HasBundleName())
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{
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int bundleID = GetAssetBundleID(dependAssetInfo.GetBundleName(), patchManifest);
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if (mainBundleID != bundleID)
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{
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if (result.Contains(bundleID) == false)
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result.Add(bundleID);
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}
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}
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}
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return result.ToArray();
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}
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private int GetAssetBundleID(string bundleName, PatchManifest patchManifest)
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{
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for (int index = 0; index < patchManifest.BundleList.Count; index++)
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{
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if (patchManifest.BundleList[index].BundleName == bundleName)
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return index;
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}
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throw new Exception($"Not found bundle name : {bundleName}");
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}
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/// <summary>
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/// 更新Unity内置资源包的引用关系
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/// </summary>
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private void UpdateBuiltInBundleReference(PatchManifest patchManifest, IBundleBuildResults buildResults)
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{
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// 获取所有依赖着色器资源包的资源包列表
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string shadersBunldeName = YooAssetSettingsData.GetUnityShadersBundleFullName();
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List<string> shaderBundleReferenceList = new List<string>();
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foreach (var valuePair in buildResults.BundleInfos)
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{
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if (valuePair.Value.Dependencies.Any(t => t == shadersBunldeName))
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shaderBundleReferenceList.Add(valuePair.Key);
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}
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// 获取着色器资源包索引
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Predicate<PatchBundle> predicate = new Predicate<PatchBundle>(s => s.BundleName == shadersBunldeName);
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int shaderBundleId = patchManifest.BundleList.FindIndex(predicate);
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if (shaderBundleId == -1)
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throw new Exception("没有发现着色器资源包!");
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// 检测依赖交集并更新依赖ID
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foreach (var patchAsset in patchManifest.AssetList)
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{
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List<string> dependBundles = GetPatchAssetAllDependBundles(patchManifest, patchAsset);
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List<string> conflictAssetPathList = dependBundles.Intersect(shaderBundleReferenceList).ToList();
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if (conflictAssetPathList.Count > 0)
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{
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List<int> newDependIDs = new List<int>(patchAsset.DependIDs);
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if (newDependIDs.Contains(shaderBundleId) == false)
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newDependIDs.Add(shaderBundleId);
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patchAsset.DependIDs = newDependIDs.ToArray();
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}
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}
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}
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private List<string> GetPatchAssetAllDependBundles(PatchManifest patchManifest, PatchAsset patchAsset)
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{
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List<string> result = new List<string>();
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string mainBundle = patchManifest.BundleList[patchAsset.BundleID].BundleName;
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result.Add(mainBundle);
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foreach (var dependID in patchAsset.DependIDs)
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{
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string dependBundle = patchManifest.BundleList[dependID].BundleName;
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result.Add(dependBundle);
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}
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return result;
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}
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}
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} |