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YooAssetScene/Assets/YooAsset/Runtime/FileSystem/DefaultBuildinFileSystem/Operation/DBFSLoadBundleOperation.cs

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using System.IO;
using UnityEngine;
namespace YooAsset
{
internal class DBFSLoadAssetBundleOperation : FSLoadBundleOperation
{
private enum ESteps
{
None,
UnpackAssetBundleFile,
LoadUnpackAssetBundle,
LoadBuidlinAssetBundle,
CheckLoadBuildinResult,
Done,
}
private readonly DefaultBuildinFileSystem _fileSystem;
private readonly PackageBundle _bundle;
private FSLoadBundleOperation _loadUnpackBundleOp;
private FSDownloadFileOperation _unpackBundleOp;
private AssetBundleCreateRequest _createRequest;
private bool _isWaitForAsyncComplete = false;
private ESteps _steps = ESteps.None;
internal DBFSLoadAssetBundleOperation(DefaultBuildinFileSystem fileSystem, PackageBundle bundle)
{
_fileSystem = fileSystem;
_bundle = bundle;
}
internal override void InternalOnStart()
{
DownloadProgress = 1f;
DownloadedBytes = _bundle.FileSize;
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if (_fileSystem.NeedUnpack(_bundle))
{
_steps = ESteps.UnpackAssetBundleFile;
}
else
{
_steps = ESteps.LoadBuidlinAssetBundle;
}
}
internal override void InternalOnUpdate()
{
if (_steps == ESteps.None || _steps == ESteps.Done)
return;
if (_steps == ESteps.UnpackAssetBundleFile)
{
if (_unpackBundleOp == null)
{
int failedTryAgain = 0;
int timeout = int.MaxValue;
_unpackBundleOp = _fileSystem.DownloadFileAsync(_bundle, null, failedTryAgain, timeout);
}
if (_unpackBundleOp.IsDone == false)
return;
if (_unpackBundleOp.Status == EOperationStatus.Succeed)
{
_steps = ESteps.LoadUnpackAssetBundle;
}
else
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = _unpackBundleOp.Error;
}
}
if (_steps == ESteps.LoadUnpackAssetBundle)
{
if (_loadUnpackBundleOp == null)
_loadUnpackBundleOp = _fileSystem.UnpackFileSystem.LoadBundleFile(_bundle);
if (_loadUnpackBundleOp.IsDone == false)
return;
if (_loadUnpackBundleOp.Status == EOperationStatus.Succeed)
{
_steps = ESteps.Done;
Result = _loadUnpackBundleOp.Result;
Status = EOperationStatus.Succeed;
}
else
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = _loadUnpackBundleOp.Error;
}
}
if (_steps == ESteps.LoadBuidlinAssetBundle)
{
string filePath = _fileSystem.GetBuildinFileLoadPath(_bundle);
if (_isWaitForAsyncComplete)
{
Result = AssetBundle.LoadFromFile(filePath);
}
else
{
_createRequest = AssetBundle.LoadFromFileAsync(filePath);
}
_steps = ESteps.CheckLoadBuildinResult;
}
if (_steps == ESteps.CheckLoadBuildinResult)
{
if (_createRequest != null)
{
if (_isWaitForAsyncComplete)
{
// 强制挂起主线程(注意:该操作会很耗时)
YooLogger.Warning("Suspend the main thread to load unity bundle.");
Result = _createRequest.assetBundle;
}
else
{
if (_createRequest.isDone == false)
return;
Result = _createRequest.assetBundle;
}
}
if (Result != null)
{
_steps = ESteps.Done;
Status = EOperationStatus.Succeed;
}
else
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = $"Failed to load buildin asset bundle file : {_bundle.BundleName}";
}
}
}
public override void WaitForAsyncComplete()
{
_isWaitForAsyncComplete = true;
while (true)
{
if (_unpackBundleOp != null)
{
if (_unpackBundleOp.IsDone == false)
_unpackBundleOp.WaitForAsyncComplete();
}
if (_loadUnpackBundleOp != null)
{
if (_loadUnpackBundleOp.IsDone == false)
_loadUnpackBundleOp.WaitForAsyncComplete();
}
// 驱动流程
InternalOnUpdate();
// 完成后退出
if (IsDone)
break;
}
}
public override void AbortDownloadOperation()
{
if (_steps == ESteps.UnpackAssetBundleFile)
{
if (_unpackBundleOp != null)
_unpackBundleOp.SetAbort();
}
}
}
internal class DBFSLoadRawBundleOperation : FSLoadBundleOperation
{
private enum ESteps
{
None,
UnpackRawBundleFile,
LoadUnpackRawBundle,
LoadBuildinRawBundle,
CheckLoadBuildinResult,
Done,
}
private readonly DefaultBuildinFileSystem _fileSystem;
private readonly PackageBundle _bundle;
private FSLoadBundleOperation _loadUnpackBundleOp;
private FSDownloadFileOperation _unpackBundleOp;
private ESteps _steps = ESteps.None;
internal DBFSLoadRawBundleOperation(DefaultBuildinFileSystem fileSystem, PackageBundle bundle)
{
_fileSystem = fileSystem;
_bundle = bundle;
}
internal override void InternalOnStart()
{
DownloadProgress = 1f;
DownloadedBytes = _bundle.FileSize;
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if (_fileSystem.NeedUnpack(_bundle))
{
_steps = ESteps.UnpackRawBundleFile;
}
else
{
_steps = ESteps.LoadBuildinRawBundle;
}
}
internal override void InternalOnUpdate()
{
if (_steps == ESteps.None || _steps == ESteps.Done)
return;
if (_steps == ESteps.UnpackRawBundleFile)
{
if (_unpackBundleOp == null)
{
int failedTryAgain = 0;
int timeout = int.MaxValue;
_unpackBundleOp = _fileSystem.DownloadFileAsync(_bundle, null, failedTryAgain, timeout);
}
if (_unpackBundleOp.IsDone == false)
return;
if (_unpackBundleOp.Status == EOperationStatus.Succeed)
{
_steps = ESteps.LoadUnpackRawBundle;
}
else
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = _unpackBundleOp.Error;
}
}
if (_steps == ESteps.LoadUnpackRawBundle)
{
if (_loadUnpackBundleOp == null)
_loadUnpackBundleOp = _fileSystem.UnpackFileSystem.LoadBundleFile(_bundle);
if (_loadUnpackBundleOp.IsDone == false)
return;
if (_loadUnpackBundleOp.Status == EOperationStatus.Succeed)
{
_steps = ESteps.Done;
Result = _loadUnpackBundleOp.Result;
Status = EOperationStatus.Succeed;
}
else
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = _loadUnpackBundleOp.Error;
}
}
if (_steps == ESteps.LoadBuildinRawBundle)
{
string filePath = _fileSystem.GetBuildinFileLoadPath(_bundle);
Result = filePath;
_steps = ESteps.CheckLoadBuildinResult;
}
if (_steps == ESteps.CheckLoadBuildinResult)
{
if (Result != null)
{
string filePath = Result as string;
if (File.Exists(filePath))
{
_steps = ESteps.Done;
Status = EOperationStatus.Succeed;
}
else
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = $"Can not found buildin raw bundle file : {filePath}";
}
}
else
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = $"Failed to load buildin raw bundle file : {_bundle.BundleName}";
}
}
}
public override void WaitForAsyncComplete()
{
while (true)
{
if (_unpackBundleOp != null)
{
if (_unpackBundleOp.IsDone == false)
_unpackBundleOp.WaitForAsyncComplete();
}
if (_loadUnpackBundleOp != null)
{
if (_loadUnpackBundleOp.IsDone == false)
_loadUnpackBundleOp.WaitForAsyncComplete();
}
// 驱动流程
InternalOnUpdate();
// 完成后退出
if (IsDone)
break;
}
}
public override void AbortDownloadOperation()
{
if (_steps == ESteps.UnpackRawBundleFile)
{
if (_unpackBundleOp != null)
_unpackBundleOp.SetAbort();
}
}
}
}