155 lines
4.3 KiB
C#
155 lines
4.3 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEditor;
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using UnityEngine;
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using UnityEngine.Serialization;
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namespace SesothoLine
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{
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/// <summary>
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/// 线路绘制编辑器
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/// </summary>
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[CustomEditor(typeof(SesothoPeManager))]
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public class SesothoPeManagerEditor : Editor
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{
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#region 委托事件
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/// <summary>
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/// 当前主要的鼠标动作
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/// </summary>
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private event Action CurrenMouseAction;
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#endregion
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#region 字段属性
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/// <summary>
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/// 是编辑绘制模式
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/// </summary>
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public bool IsDebugDrawMode;
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private Vector3 _currentPosition;
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private bool OpKey_ForceStr;
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private bool OpKey_90Arc;
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private bool OpKey_180Arc;
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private bool OpKey_RevCisoid;
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#endregion
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#region 生命周期
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// private void OnEnable()
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// {
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// throw new NotImplementedException();
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// }
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//
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// private void OnDisable()
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// {
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// throw new NotImplementedException();
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// }
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private void OnSceneGUI()
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{
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if (!IsDebugDrawMode) return;
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int controlID = GUIUtility.GetControlID(FocusType.Keyboard);
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if(GUIUtility.hotControl == 0)
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HandleUtility.AddDefaultControl(controlID);
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OpKey_ForceStr = false;
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OpKey_90Arc = false;
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OpKey_180Arc = false;
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OpKey_RevCisoid = false;
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if (Event.current.GetTypeForControl(controlID) == EventType.KeyDown)
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{
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switch (Event.current.keyCode)
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{
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case KeyCode.Escape:
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IsDebugDrawMode = false;
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break;
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case KeyCode.LeftControl:
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OpKey_ForceStr = true;
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break;
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case KeyCode.LeftAlt:
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OpKey_90Arc = true;
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break;
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case KeyCode.LeftShift:
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OpKey_180Arc = true;
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break;
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case KeyCode.R:
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OpKey_RevCisoid = true;
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break;
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default:
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break;
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}
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}
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var mousePos = Event.current.mousePosition;
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if (Physics.Raycast(HandleUtility.GUIPointToWorldRay(mousePos), out var hit, float.MaxValue, 0xffff))
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{
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_currentPosition = hit.point;
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}
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if (Event.current.type == EventType.MouseUp && GUIUtility.hotControl == 0)
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{
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if (Event.current.button == 0)
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{
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CurrenMouseAction?.Invoke();
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}
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}
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}
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public override void OnInspectorGUI()
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{
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if (GUILayout.Button(IsDebugDrawMode ? "退出绘制模式" : "进入绘制模式"))
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IsDebugDrawMode = !IsDebugDrawMode;
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base.OnInspectorGUI();
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}
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#endregion
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#region 画线
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private TerminalLine2T3 _line;
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private TerminalPoint _startPoint;
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private TerminalPoint _endPoint;
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private void DarwLine()
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{
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_endPoint.transform.position = _currentPosition;
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// _line.SetLineSegment(
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// _lastPointPosition, _currentPosition,
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// _lastPointNormal, _helperNormal
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// );
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if (OpKey_ForceStr)
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_line.DrawStraightLine();
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else
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{
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var angle = -1;
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if (OpKey_90Arc || OpKey_180Arc)
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{
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angle = 0;
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if (OpKey_90Arc)
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angle += 90;
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if (OpKey_180Arc)
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angle += 180;
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}
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_line.AutomaticDrawCircularLine(angle, OpKey_RevCisoid);
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}
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// 计算完毕后执行渲染,这里调用有可能会带来空引用问题
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// 但在此之前的阶段已经对此进行过了处理所以没有关系,如果要照抄的话需要进行一些修改。
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_line.UpdateRender();
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}
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#endregion
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}
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}
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