using System.Collections; using System.Collections.Generic; using UnityEngine; namespace Deconstruction.Runtime { /// /// Xeric 库的运行时辅助类库 /// public static class XericHelper { #region 程序运行 /// /// 离开出游戏模式(在编辑模式时仅退出) /// public static void ExitGameMode() { #if UNITY_EDITOR if (Application.isPlaying) { UnityEditor.EditorApplication.ExitPlaymode(); } #else Application.Quit(); #endif } #endregion } }