using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using UnityEngine;
using UnityEngine.UI;
using XericLibrary.Runtime.MacroLibrary;
namespace DigitalTwinTool
{
public static class MacroLayout
{
///
/// 将布局组标记为脏,以触发重算。
///
///
public static void SetDirty(this LayoutGroup layoutGroup)
{
var type = typeof(LayoutGroup);
var method = type.GetMethod("SetDirty", BindingFlags.Instance | BindingFlags.NonPublic);
method?.Invoke(layoutGroup, null);
}
private static HashSet _rebuildSet = new HashSet();
public static void WaitParentLayoutRebuild(this MonoBehaviour script)
{
script.StartCoroutine(waitForRebuild());
return;
IEnumerator waitForRebuild()
{
yield return null;
LayoutRebuilder.MarkLayoutForRebuild(script.RectTransform());
}
}
}
}