using System;
using System.Collections;
using System.Collections.Generic;
using Deconstruction.Element;
using UnityEngine;
using XericLibrary.Runtime.Debuger;
using XericLibrary.Runtime.MacroLibrary;
using Random = System.Random;
namespace SesothoLine
{
///
/// 点,承担连接的责任
///
public class TerminalPoint : Deconstruction.Element.ContactPoint,
ILinkconfidentPe // 链表跟踪
{
private LinkedListNode _linkNode;
#region 生命周期
// 调试绘制一下位置
// private void Update()
// {
// MacroDebugDraw.DrawDownArrow(transform.position + MacroMath.RandomVector3(0.1f, Identifier), Color.green);
// }
#endregion
#region 实现 - ILinkconfidentPe
public bool GetLinkedNode(out LinkedListNode node)
{
if (_linkNode == null)
{
node = null;
return false;
}
node = _linkNode;
return true;
}
public void SetLinkedNode(LinkedListNode node)
{
_linkNode = node;
}
#endregion
#region 重写 - ISerializablePost
public override SerializerHelper.Type.SerializeUnion SerializedOccurs()
{
return base.SerializedOccurs();
}
public override bool CheckDeserializeUnion(SerializerHelper.Type.SerializeUnion context)
{
return base.CheckDeserializeUnion(context);
}
public override void DeserializeOccurs(SerializerHelper.Type.SerializeUnion context)
{
base.DeserializeOccurs(context);
}
public override void DeserializeHysteresisOccurs(SerializerHelper.Type.SerializeUnion context)
{
base.DeserializeHysteresisOccurs(context);
}
#endregion
}
}