using System; using System.Collections; using System.Collections.Generic; using Deconstruction.Element; using UnityEngine; using XericLibrary.Runtime.Debuger; using XericLibrary.Runtime.MacroLibrary; using Random = System.Random; namespace SesothoLine { /// /// 点,承担连接的责任 /// public class TerminalPoint : Deconstruction.Element.ContactPoint, ILinkconfidentPe // 链表跟踪 { private LinkedListNode _linkNode; #region 生命周期 // 调试绘制一下位置 // private void Update() // { // MacroDebugDraw.DrawDownArrow(transform.position + MacroMath.RandomVector3(0.1f, Identifier), Color.green); // } #endregion #region 实现 - ILinkconfidentPe public bool GetLinkedNode(out LinkedListNode node) { if (_linkNode == null) { node = null; return false; } node = _linkNode; return true; } public void SetLinkedNode(LinkedListNode node) { _linkNode = node; } #endregion #region 重写 - ISerializablePost public override SerializerHelper.Type.SerializeUnion SerializedOccurs() { return base.SerializedOccurs(); } public override bool CheckDeserializeUnion(SerializerHelper.Type.SerializeUnion context) { return base.CheckDeserializeUnion(context); } public override void DeserializeOccurs(SerializerHelper.Type.SerializeUnion context) { base.DeserializeOccurs(context); } public override void DeserializeHysteresisOccurs(SerializerHelper.Type.SerializeUnion context) { base.DeserializeHysteresisOccurs(context); } #endregion } }