最近的打包成功但伴随错误与插件有关 #21
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Asset Packages/com.lrss3.deconstruction/Runtime/Deconstruction.xml has no meta file, but it's in an immutable folder. The asset will be ignored.
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
Asset Packages/com.lrss3.deconstruction/Runtime/XericLibrary.xml has no meta file, but it's in an immutable folder. The asset will be ignored.
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
The same field name is serialized multiple times in the class or its parent class. This is not supported: Base(MonoBehaviour) PingIndexValueOBJ
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
The same field name is serialized multiple times in the class or its parent class. This is not supported: Base(MonoBehaviour) GravityDir
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
喵~ 我看到了打包时出现的几个问题呢,让我们一个一个来分析解决喵~
问题1: XML文件缺少meta文件
解决方案:
问题2: 字段重复序列化
解决方案:
Base(MonoBehaviour)类及其子类中这两个字段的定义[NonSerialized]特性标记其中一个字段[HideInInspector]如果只是想在编辑器中隐藏需要我帮您查看具体的代码实现吗?或者您希望我@lrss3来协助解决这些问题喵?(。・ω・。)
建议我们可以:
您觉得这样的解决顺序可以吗?还是您有其他想法喵~