32 lines
626 B
C#
32 lines
626 B
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace Deconstruction.Runtime
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{
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/// <summary>
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/// Xeric <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʱ<EFBFBD><CAB1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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/// </summary>
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public static class XericHelper
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{
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#region <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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/// <summary>
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/// <20>뿪<EFBFBD><EBBFAA><EFBFBD><EFBFBD>Ϸģʽ(<28>ڱ༭ģʽʱ<CABD><CAB1><EFBFBD>˳<EFBFBD>)
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/// </summary>
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public static void ExitGameMode()
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{
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#if UNITY_EDITOR
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if (Application.isPlaying)
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{
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UnityEditor.EditorApplication.ExitPlaymode();
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}
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#else
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Application.Quit();
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#endif
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}
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#endregion
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}
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}
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