using System.Collections;
using System.Collections.Generic;
using Deconstruction.Element;
using UnityEngine;

namespace SesothoLine
{
    /// <summary>
    /// 可链接的对象，表示此成员内包含一个链表的节点，可用于链表跟踪
    /// </summary>
    public interface ILinkconfidentPe : ILinkconfident<PlacementBase>
    { }
}
